• Katana ZERO is now available for PC and Nintendo Switch
    on April 21, 2019 at 01:47

    Developer askiisoft and slow-mo enthusiasts Devolver Digital is very happy to announce that they have launched their much-anticipated narrative-action game “Katana ZERO” on Nintendo Switch via the Nintendo Eshop and PC via Steam. […]

  • Upcoming Action Shooter Witchfire is Not a Traditional Arcade Game
    on April 21, 2019 at 01:18

    In a recent blog post the developer behind Witchfire shared information about the true nature of the game in its genre. […]

  • Magia Record: Puella Magi Madoka Magica Side Story Releasing in North America
    on April 21, 2019 at 01:17

    Today Aniplex announced that the mobile game Magia Record: Puella Magi Madoka Magica Side Story is coming to North America. […]

  • How Will PS5 Backwards Compatibility Affect Cross-Gen Games & Remasters?
    on April 21, 2019 at 01:13

    The PS5 backwards compatibility with PS4 games could completely change how cross-generation releases like Death Stranding will work. It could also have a big impact on how developers remaster older games. […]

  • Hands-On With New MLB The Show 19 Features | Cinelinx
    on April 21, 2019 at 01:13

    From Cinelinx: Late last month, it became Opening Day for fans of MLB The Show, with the new installment of MLB The Show 19. Since then, players have been able to enjoy playing as their favorite team, under the bright lights of Americas Pastime. Just like Major League Baseball is constantly thinking of ways of modernizing t […]

  • Hands-On With Everybody’s Golf VR | Cinelinx
    on April 21, 2019 at 01:13

    From Cinelinx: Recently, Sony invited me to attend a showcase of their upcoming lineup of games.  Among those shown was Everybodys Golf VR. […]

  • Our World Is Ended is now available for Nintendo Switch and PS4 in Europe
    on April 21, 2019 at 01:13

    Press release: PQube (London, UK) April 18th, 2019 Today, PQube and Red Entertainment are excited to release Our World Is Ended for Nintendo Switch and PlayStation 4 in Europe. In […]

  • The bullet hell RPG/shooter Beyond the Veil is now available on Steam
    on April 21, 2019 at 01:13

    Solo developer Incubator Creations is pleased to announce that their classic bullet hell and shoot em up inspired debut title “Beyond the Veil” is now available on Steam. […]

  • Sony’s Stricter Sexual Content Rules Could Be An Issue For Developers
    on April 21, 2019 at 01:12

    If Sony is not careful, then they might find themselves in the same situation as Nintendo did when most of their third-party developers jumped ship to the original PlayStation. […]

  • Video Game Releases Scheduled for Next Week (April 22-28)
    on April 21, 2019 at 01:12

    These are the most notable video game titles for the following week that we at GameBuz thought you might enjoy. Next week will be slow with just 4 new releases. […]

  • SpaceX’s new passenger spacecraft suffers failure during engine test
    by Loren Grush on April 20, 2019 at 23:30

    On Saturday, a test version of SpaceX’s new passenger spacecraft, the Crew Dragon, suffered from some kind of failure during an engine test at the company’s landing site in Cape Canaveral, Florida. The accident resulted in large plumes of smoke rising from the company’s facility on the Florida coast, according to Florida Today. NASA astronauts were supposed to take their first flight on the spacecraft in July. “Earlier today, SpaceX conducted a series of engine tests on a Crew Dragon test vehicle on our test stand at Landing Zone 1 in Cape Canaveral, Florida,” a SpaceX spokesperson said in a statement to The Verge. “The initial tests completed successfully but the final test resulted in an anomaly on the test stand.” The event is now… Continue reading […]

  • ‘True Detective Pikachu’ Parody Trailer Is Certainly Something
    by Suriel Vazquez on April 20, 2019 at 23:20

    If you thought the trailers for Detective Pikachu didn’t feature enough existential angst you’re kind of a weirdo, but at least there’s a trailer that should be more your style. Youtube channel Sam and Bill Comedy in association with Bad Duck Media have produced a real trailer for a fake TV show that would turn the lovable electric rodent into a Rustin Cohle-type resembling something out of the Soulcalibur VI character creator. It’s pretty well done, and while the visage of Pikachu as a real person will haunt my dreams long after my soul has departed from my body, I kind of want to see more this particular fever dream. Make it happen, HBO and The Pokémon Company! Click here to watch embedded media […]

  • Half-Life 2 Mobility Mod Turns Basically Turns It Into Titanfall 2
    by Suriel Vazquez on April 20, 2019 at 22:30

    Need another reason to play through Half-Life 2? What if it was basically Titanfall 2? The Half-Life 2 Mobility Mod adds a number of movement options to the game that make its gameplay resemble Titanfall 2. The mod lets you double-jump, power slide, wall-run, and climb ledges. The mod also adds a short tutorial and mini-campaign, new airboat rockets, a button to quickly throw grenades (instead of having to manually swap to them), and a few cheat modes as well. The mod has been out since the middle of last year, but received a big version-two update this week. This new version makes the mod simpler to install (letting you install it for Half-Life 2 and its two episodes instead of having to do it individually), adds a new dedicated crowbar key, flying attack, and refines the existing movement options. Also, “destroying an APC ejects the driver up into the air.”  These changes might make Half-Life 2 an easier game overall and not in line with Valve’s vision, but sometimes, you need something crazy to freshen up a repeat playthrough of a classic game, and this seems like a great way to do that. If you’d like to see what the mod is like in action, here’s a trailer. Click here to watch embedded media [Source: ModDB via Dark Side of Gaming […]

  • Reader Discussion – What’s The Nicest Game-Related Thing Someone Has Done For You?
    by Suriel Vazquez on April 20, 2019 at 21:20

    Multiplayer gaming tends to fall under two categories: cooperative and competitive. While competition gets a ton of the spotlight through tournaments and esports events, cooperation and working together to make the world a better place (usually one with fewer zombies) by being nice to each other doesn’t. So we want to know: What was the nicest game-related thing someone has done for you? Mine happened a while ago, but I’ll never forget it. It happened to be pretty late during my first Evo tournament back in 2016, and one of the tournament setups for Guilty Gear: Xrd was free. I hadn’t played the game much before and I needed to place to sit down for a moment, so I figured hey, why not start play some? After a few rounds against the AI, a couple came up and asked through a few gestures (they were Japanese and didn’t know English) if I would play against them. I tried to make it very clear that I was not in any way good, and that I’d be willing to let them use the setup to play against each other, but they wanted to play me. After a couple of rounds it became clear I wasn’t very good, but they actually, again mostly through gestures, took an hour of their time to show me how to do some of the character Potemkin’s trickier moves, and I eventually got a round off one of them. It is, to this day, the nicest game-related thing someone has done for me. What about you? Has anyone given you a super-rare item in an MMO out of the kindness of their heart? Has anyone sat you down the learn the ropes of a fighting game at tournament? Let us know in the comments. […]

  • Paypal and GoFundMe banned a militia group that detained migrants at the US border
    by Andrew Liptak on April 20, 2019 at 21:07

    Earlier this week, The New York Times reported that a right-wing militia group, the United Constitutional Patriots, operating in New Mexico was detaining migrants at gunpoint before turning them over to US officials. Now, Paypal and GoFundMe have banned the group from their services, according to Buzzfeed News. The number of paramilitary groups has grown in the US over the last couple of years, and in that time, their members have been making trips to the US southern border, saying that they’re there to support US Border Patrol agents. Following the recent reports, New Mexico State Attorney General released a statement on Thursday, saying that “these individuals should not attempt to exercise authority reserved for law enforcement,”… Continue reading […]

  • What if Elon Musk’s $420 dream hadn’t gone up in smoke?
    by Sean O’Kane on April 20, 2019 at 20:20

    Looking back at the version of Tesla that could have been Continue reading […]

  • Report: Nexon In Talks To Be Taken Over By Disney
    by Suriel Vazquez on April 20, 2019 at 20:19

    Korean PC and Mobile game company Nexon could be the next to fall under Disney’s enormous and ever-growing banner, according to a new report. Korean newspaper The Central Times says that, according to “the international banking industry,” NXC (Nexon Korea and Japan’s holding comapany) Chairman Jung-ju Kim, who, along with his wife own a majority share (98.64 percent) of NXC, has approached a “high-ranking Disney representative” (translation via The Korea Herald) to have Disney acquire the company. The company is anticipated to sell for around $13.2 billion. Kim has been looking to sell his stake in the company since January, and while other companies were shortlisted to buy it, Kim in 2015 was quoted as lauding Disney for its business practices in 2015, comparing them to how “some people hate Nexon to death.” Nexon, along with publishing the MapleStory series around much of the world, is also responsible for maintaining several popular PC games in Korea, including Final Fantasy XIV, Counter-Strike Online, Dungeon Fighter Online, Battlerite, and more. [Source: The Central Times via The Korea Herald […]

  • PSA: Cuphead Switch Features Now Available On Xbox One, PC, And Mac
    by Suriel Vazquez on April 20, 2019 at 19:18

    When it launched earlier this week, the Switch version of Cuphead came with some additional features that weren’t in the original Xbox One, Mac, and PC versions of the game. Well, now those features are on every platform. The game’s 1.2 update, out now for Xbox One, PC, and Mac, includes some cool quality-of-life features. You can now choose to play the entire game as Mugman rather than Cuphead, giving him (who’s basically Luigi to Cuphead’s Mario) the chance to shine. The two play identically, so who you choose is entirely up to preference.  Additionally, the update adds fully animated videos in place of stills for all of the game’s cutscenes. This, along with a hose of new animations sprinkled throughout fights themselves, will hopefully make the game’s art style pop more than ever. New localizations have been added for eleven new languages (French, Italian, German, European Spanish, Latin Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean, and Simplified Chinese), including lettering inspired by those countries’ classic cartoons. To update the game, developer MDHR had to abandon support for DX9 in the PC version while switching to a new version of Unity, which means all upcoming patches will only work with the new DX11 version of the game. For those who need DX9 to run the game on PC, there is a new legacy branch players can switch to, though that version won’t have any updates going forward. […]

  • The CIA says that China’s security agencies provided funds for Huawei: report
    by Andrew Liptak on April 20, 2019 at 18:31

    Earlier this year, the Central Intelligence Agency informed its counterparts in Australia, Canada, New Zealand, and the UK that Chinese technology company Huawei has received funding from the Central National Security Commission of the Communist Party of China, the People’s Liberation Army, and a “third branch of the Chinese state intelligence network,” according to The Times. The paper cites an anonymous source in the UK that says that details were shared with “only the most senior UK officials,” which that the CIA “awarded a strong but not cast-iron classification of certainty. Huawei has consistently denied claims that it has ties to the country’s government, has said that it would “categorically refuse” any requests for data from… Continue reading […]

  • Documentary ‘Raising Kratos’ To Chronicle God Of War’s Development
    by Suriel Vazquez on April 20, 2019 at 18:17

    Sony Interactive Entertainment is producing what looks like a full-length documentary chronicling the development of 2018’s God of War, and you’ll soon be able to watch it for free. Judging from the trailer, the documentary looks to follow director Cory Barlog and the team at Sony Santa Monica as they set out to reboot the God of War franchise for the 2018 entry. There’s lots of behind-the-scenes footage shown, with scenes of actors recording motion-capture scenes from the game, conversations between Barlog and the development team about their approach to the reboot, and more. The documentary is billed as “coming soon” to PlayStation’s Youtube channel. The final shot also looks to be new CGI footage of Kratos, which could be a promotional shot for the documentary, or potentially hint at a sequel. Click here to watch embedded media […]

  • Simulating Avengers: Endgame In Super Smash Bros. Ultimate
    by Ben Hanson on April 20, 2019 at 18:00

    Click here to watch embedded media We here at Game Informer are counting down the days until the release of Avengers: Endgame in theaters. There are a lot of theories and spoilers floating around the internet, but we wanted to let our community know for sure what’s going to happen by simulating the entire film in Super Smash Bros. Ultimate. We gathered together Game Informer interns Hunter Wolfe, Jason Guisao, and Nathan Anstadt to help pick which Smash Bros. character best aligns with which Marvel character and let them fight to the death. This video is a sequel of sorts to our breakdown last year from former intern Robbie Key that went much more in-depth on the simulation for Avengers: Infinity War. Check out the video above and let us know what you think about how the film ends in the comments below. […]

  • Destiny 2’s Spectral Blades Super Hit With Major Nerfs
    by Suriel Vazquez on April 20, 2019 at 17:12

    While it was buffing a bunch of arc (and a few non-arc) Destiny 2 subclasses, Bungie announced it was looking into the hunter class’ Spectral Blades super ability, which it saw as being too strong in the current meta. Earlier this week, the developer brought the hammer down. The spectral blades super was introduced in Destiny 2’s Forsaken expansion, and have void-flavored Hunters a super ability outside of their normal Shadowshot, a one-and-done ability that tethered enemies to a particular location. Spectral blades, however, lets them roam around the battlefield and take easy kills for a short period. The issues, as Bungie points out in their This Week At Bungie blog post, is that spectral blades lasted too long, and that it made its user a little too survivable, especially while they were under its cloaking effect. “Previously, this Super had the highest damage reduction of all the roaming Supers, either in stealth or not,” Bungie’s sandbox team said. This is even further exacerbated by the Gwisin Vest exotic chest piece, which elongates the super’s duration every time you score a kill. This could make the super last much longer than most other supers, and made hunters who used spectral blades a terror on the battlefield. The alleviate the issue, Bungie has reduced the super’s damage-reduction from eight percent, regardless of whether you’re cloaked or not (the super has increased damage reduction when you’re cloaked), and have reduced the super’s overall length by three seconds. They’ve also upped the cost of each light melee swing, meaning hunters won’t be able to strike their targets with abandon and hope for a kill as easily. As for the super’s interaction with the Gwisin Vest, Bungie is currently toying with some changes. If they make it to release, however, it won’t be until next season. […]

  • Internet time and doomsday asteroids: this week in tech, 20 years ago
    by Adi Robertson on April 20, 2019 at 17:00

    It’s difficult to remember a time when online media wasn’t arranged largely around memetic cultural events. On any given April 20th in recent years, for instance, you can find all sorts of weed-themed stories pegged around the unofficial holiday for marijuana. That’s not so in 1999: a search for “420” brings up precious few results. Instead, the science and technology news of late April included one big company shake-up, some odd developments in space, and an extremely doomed game studio founded by Michael Crichton. Here’s this week in tech, 20 years ago. Compaq’s CEO got kicked out Compaq was the biggest personal computer manufacturer in the world. But in April 1999, it was set to disappoint shareholders with terrible earnings. So,… Continue reading […]

  • Spider-Man PS4 dev reveals cool Easter egg no-one noticed
    on April 20, 2019 at 16:31

    Spider-Man has plenty of Easter eggs. Some revolve around other Marvel characters, such as Daredevil and Iron Fist. Others are nods to characters from the comics you wouldn’t immediately think of. You’d think, given the tremendous popularity of Insomniac’s fun-filled PlayStation 4 exclusive, that no stone was left unturned over half-a-year after the game came out.Not so.Elan Ruskin, senior engine programmer at Insomniac, took to Twitter to reveal one Easter egg players hadn’t picked up on (thanks, Kotaku).Read mor […]

  • That mental health app might share your data without telling you
    by Rachel Becker on April 20, 2019 at 16:05

    Free apps marketed to people with depression or who want to quit smoking are hemorrhaging user data to third parties like Facebook and Google — but often don’t admit it in their privacy policies, a new study reports. This study is the latest to highlight the potential risks of entrusting sensitive health information to our phones. Though most of the easily-found depression or smoking cessation apps in the Android and iOS stores share data, only a fraction of them actually disclose this. The findings add to a string of worrying revelations about what apps are doing with the health information we entrust to them. For instance, a Wall Street Journal investigation recently revealed the period tracking app Flo shared users’ period dates and… Continue reading […]

  • What To Watch This Weekend: Overwatch, PUBG, And Super Smash Bros. Ultimate
    by Suriel Vazquez on April 20, 2019 at 16:00

    As we celebrate a weekend full with eggs, religious connotations, and niceties, kick back and watch other people duke it out in some of the world’s most popular games. The Dota 2 ESL One major in Mumbai, India is wrapping up tomorrow, and it could be one of the few times old-school Dota fans may see Navi in the finals. (Stream / Schedule) The League of Legends North American LCS circuit may have ended but wouldn’t you know it, there’s a bunch of other circuits wrapping up this weekend! Korea, China, and Latin American all have their finals this weekend, so if you want to watch some dang League, you can travel the world for it. (Stream / Schedule) Counter-Strike: Global Offensive’s Pro League continues! Watch more matches from the both the North American and European divisions all weekend long. (Stream / Schedule) Of course, we also have another round of Overwatch League matches this weekend, and the Shanghai Dragons are playing! (Stream / Schedule) We’ve got another pair of fighting game events this weekend! First, The Mixup is a major stop for both the Street Fighter V and Tekken pro circuit, so competition for those events should be fierce. There’s also some side events for Garou: Mark of the Wolves and Darkstalkers, so tune into those if you’re a fan! (Streams and Schedule) There’s also a major Super Smash Bros. Ultimate (now with Joker!) and Melee event happening in Pound 2019, with singles, teams, and squad strike events going on through the weekend. (Streams and Schedule) Finally, we have the PlayerUnknown’s Battlegrounds FaceIt Global Summit, which brings some of the best four-person teams from around the world and gathers them all in London to see which of them is gets the chicken dinner to rule them all. (Stream / Schedule) That’s it for this weekend! Let us know if we missed an event, or if there’s a scene you’d like us to cover, in the comments. […]

  • 11 new trailers you should watch this week
    by Jacob Kastrenakes on April 20, 2019 at 16:00

    I watched Guava Island last weekend, since I was really curious to see what this mystery project that Donald Glover, Rihanna, and Hiro Murai had put together was. As a person who watches nearly every single trailer in existence, it was nice for once going into a movie with almost no understanding of what I was about to get, since the film’s teasers were just a couple of seconds long. The movie is somewhere between an extended music video and a film that just happens to involve musical set pieces. There’s a very funny reprise of Murai and Glover’s “This is America” video, a sweet sequence of Glover and Rihanna dancing on a pier, and some lovely moments in between that basically boil down to Glover being a super charming dude and a great… Continue reading […]

  • Epic has already banned thousands of Fortnite World Cup participants for cheating
    on April 20, 2019 at 15:46

    The high-profile Fortnite World Cup got underway last weekend – and already Epic has banned thousands of participants for cheating.The World Cup online open week one tournament saw a huge amount of interest – no surprise given Epic’s putting up $1m each week for online open qualifiers.In a blog post, Epic detailed over 1100 accounts were banned from competitive play for 14 days for circumventing region locks and playing in multiple regions through the course of the tournament. That number includes just shy of 200 prize winners who have had their prizes forfeited.Read mor […]

  • Sony’s excellent 1000X M3 wireless headphones are $50 off this weekend
    by Cameron Faulkner on April 20, 2019 at 15:00

    If you’re looking for a deal this weekend, we have more than a few suggestions that you may want to check out. First off, time is running out for Massdrop’s $50 off deal on the Sony 1000X M3 wireless headphones. Usually $349.99, this set of wireless, noise-canceling headphones are $299.99 until the end of the weekend. For those who have been out of the headphone game a while, Sony’s 1000X M3 are among the best over-ear models when it comes to comfort, impressive sound quality, and a noise-canceling effect that raises the bar above competitors, like Bose’s QC35 II headphones. Ubisoft is giving away Assassin’s Creed Unity on PC for free to commemorate the Notre Dame cathedral, which was severely damaged in a recent fire…. Continue reading […]

  • Puyo Puyo eSports physical edition launches June 27 in Japan
    by Sal Romano on April 20, 2019 at 14:51

    Sega will release a physical edition of Puyo Puyo eSports for PlayStation 4 and Switch on June 27 in Japan for 1,990 yen, the company announced. Puyo Puyo eSports, which launched digitally in Japan in October 2018, is the latest entry in the Puyo Puyo puzzle game series. It features the standard “Tsu” rule and […] The post Puyo Puyo eSports physical edition launches June 27 in Japan appeared first on Gematsu. […]

  • In Theory: is PS5 powered by an AMD Gonzalo processor?
    on April 20, 2019 at 14:30

    The first reveal – of sorts – for PlayStation 5 has been and gone, with Sony confirming specs including an octo-core Zen 2 CPU, custom Navi graphics, hardware-accelerated 3D audio, solid state storage and PS4 backwards compatibility. Specifics such as CPU/GPU frequencies and memory allocation remain unknown, but some unlikely – if not downright unbelievable – detective work may have helped to fill in the blanks. This is a story I’ve been following with interest for three months now with varying degrees of scepticism, but the evidence is starting to look compelling. Bizarrely, it seems that a next-generation gaming processor is being tested on PC benchmarking tool 3DMark – and there’s a reasonable possibility that it’s PlayStation 5 silicon.We’ve seen some unbelievable stories play out in the past, be it the PlayStation 3 Slim making a baffling debut in a Phillipines marketplace, two months ahead of launch. Then there was our first look at the PS4 Slim, materialising in Manchester UK, after early Middle-Eastern units somehow appeared on classified ads site, Gumtree. But next-gen processors listed on 3DMark’s results database? That’s something else.The story begins in January, with a Twitter post from Thailand-based technology spy, TUM_Apisak. Apisak has a proven track record in unearthing new hardware by scanning through the online databases of benchmarks from titles like Final Fantasy 15, Ashes of the Singularity – and of course, 3DMark. In the case of the new AMD-designed processor he uncovered, the data reveals two crucial pieces of information – a codename and a product code. Prior leaks also gave scores for each of the tests, but it looks like 3DMark has started to hide these results on the latest entries.Read mor […]

  • Tiamat’s Wrath raises the stakes as The Expanse nears the end
    by Andrew Liptak on April 20, 2019 at 14:00

    Over the course of eight books, The Expanse has felt a bit like one of those videos that zooms out from Earth into the larger universe. Part of the appeal of Leviathan Wakes and Caliban’s War was that they were a space opera set in our local neighborhood, dealing with issues that are relevant to the world we now live in: war, racism, justice, all accompanied by power armored-marines, spaceship battles, and a menacing alien threat. But as the series progressed, authors Daniel Abraham and Ty Franck (collectively known as James S.A. Corey) have, well, expanded their scope to more cosmic issues. Abaddon’s Gate opened up the cosmos to humanity by way of an alien, ring-gate system; Cibola Burn introduced us to a brand-new planet; 2017’s P… Continue reading […]

  • Assassin’s Creed Unity players review-bomb Steam page with positivity
    on April 20, 2019 at 13:33

    Assassin’s Creed Unity is currently getting the review-bomb treatment on Steam – but this time it’s a little different.This week Ubisoft gave Unity away for free for a limited time following the devastating fire at the Notre-Dame de Paris, and donated half a million euros to the restoration effort.Unity is of course set in Paris, 1789 amid the French Revolution, and features a virtual reconstruction of the famous medieval Catholic cathedral.Read mor […]

  • The mesmerizing rims of the 2019 New York Auto Show
    by Andrew J. Hawkins on April 20, 2019 at 13:00

    Wheels in the sky keep on turning Continue reading […]

  • Leaked Days Gone gameplay doesn’t reveal much, but does give us a good idea of what to expect
    on April 20, 2019 at 12:03

    15 minutes of PlayStation 4-exclusive Days Gone gameplay has hit the internet.THERE MAY BE SPOILERS AHEAD.The leak is based on a longer video that was previously removed from the Days Gone subreddit.Read mor […]

  • Warner Bros. is trying to plug Mortal Kombat 11 leaks after street date is broken
    on April 20, 2019 at 10:56

    Mortal Kombat 11’s street date was shattered this week – and now publisher Warner Bros. is desperately trying to plug leaks.Mortal Kombat 11’s official release date is 23rd April 2019, but UK customers are already in possession of the game after online retailers delivered it early.Gameplay videos showing significant story moments are all over YouTube, with some content creators including revelations in thumbnails and video titles.Read mor […]

  • Nintendo is deleting what it deems inappropriate Super Smash Bros. Ultimate stages
    on April 20, 2019 at 10:15

    As expected, Nintendo is moving to delete what it deems inappropriate user-generated Super Smash Bros. Ultimate levels after the stage creator feature went live earlier this week. This article includes content not safe for work. Most of the content currently being hauled offline is as you’d expect – soon after the stage creator feature went live, many stages featuring Swastikas and other racist and offensive imagery were uploaded.Read mor […]

  • The mysterious world of Las Meninas
    on April 20, 2019 at 07:00

    Hello! Welcome to the third instalment of our new semi-regular series in which we’ll be looking at world-building, the art of creating interesting settings, and, where possible, talking to the people who do this stuff for a living. Games have a rare power to take us to new places, but they share world-building with many other art forms and disciplines. Alongside video games, we’re also going to be investigating books and films and architecture and anything else that seems worth exploring. Today, we’re looking at one of the greatest of all oil paintings, Las Meninas, by the Spanish master Diego Velazquez. Read mor […]

  • Criminal Girls X first screenshot, Campfire campaign for pay-once version launches April 26
    by Sal Romano on April 20, 2019 at 06:04

    Mikage has released the first screenshot of Criminal Girls X. Responding to a fan question on Twitter regarding the screenshot, which asked “So Criminal Girls X isn’t an RPG, but a forced-scrolling shooter game?,” Mikage clarified, “The battle concept for the original Criminal Girls game was, ‘battles that proceeded by adopting the girl’s suggestions.’ In […] The post Criminal Girls X first screenshot, Campfire campaign for pay-once version launches April 26 appeared first on Gematsu. […]

  • Ciconia When They Cry coming west simultaneously with Japanese release this summer
    by Sal Romano on April 20, 2019 at 03:57

    Ciconia When They Cry, the latest entry in the When They Cry series, will be released in English on MangaGamer and Steam simultaneously with the game’s Japanese release at this year’s Summer Comiket, which runs from August 9 to 12, publisher MangaGamer, translation team Witch Hunt, and developer 07th Expansion announced. The news was announced […] The post Ciconia When They Cry coming west simultaneously with Japanese release this summer appeared first on Gematsu. […]

  • Moero Chronicle Hyper dialogue and dungeon screenshots
    by Sal Romano on April 20, 2019 at 03:55

    Idea Factory International has released a new set of Moero Chronicle Hyper screenshots showcasing dialogue and dungeons. Here is an overview of the image batch, via Idea Factory International: In the new dialogue and dungeon screenshot batch, you’ll meet some of the interesting monster girls that join Io’s quest. Strengthen your relationship with Monster Girls […] The post Moero Chronicle Hyper dialogue and dungeon screenshots appeared first on Gematsu. […]

  • What Can You Make In Dreams After A Week? (Day 3)
    by Javy Gwaltney on April 20, 2019 at 02:05

    Introduction During our visit to Media Molecule’s offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions. The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work. Just so you have an idea of where I’m coming from experience-wise: I’ve created and released a few text adventures and a visual novel for commercial purposes. I understand a little bit of Python and have experience creating word-heavy games based on choice and consequence. However, I have never created art assets, have never made music, haven’t experimented with artificial intelligence, and have never dabbled in Unity, the Epic engine, or anything similar. I imagine I’m likely going to be stumbling a lot and will be writing frankly about my follies (hopefully my screw-ups prove amusing). At the end, what I hope emerges is a fairly accurate portrait of what one can expect if they take the deep dive into Media Molecule’s Dreams. With that in mind: it’s showtime, folks. Day 1: The Land Of Tutorials As soon as Dreams’ cutesy introduction sequence, letting you name your imp (the cute little cursor you’ll be using to manipulate the world) and teaching you the basics of moving the camera, I make a beeline for the creation toolset. My logic is that I already saw the ins and outs of how to move and manipulate objects in Dreams’ creation space during a few preview sessions at Media Molecule and thus should be fine learning on the go while messing with the tools. I quickly pay the price for my arrogance. Plucking a humanoid sculpture from the game’s huge collection of objects (both those made by Media Molecule and those crafted by Dreams users), I plant the body on top of the creation space’s huge tile of space. From there, I try to create shapes and shrink them down by manipulating the controller. However, this goes awry quickly for two reasons. The first: Dreams’ shortcut interface is complicated, with you having to combine buttons like L1 with another to do certain things to objects (like shrinking them or spinning them in a space), so it’s easy to lose track of all the commands at your disposal. The second reason is that I’m just not used to literally moving around the screen yet. Unlike most games, Dreams requires you to navigate around the world using the motion control in your Dualshock controller. This makes sense because you’ll eventually be brushing objects, stretching them out, and manipulating them in other ways that are more suited to motion control than analog . However, my hands still get caught up in the unique scheme, my thumbs often pushing on a camera-controlling analog stick when what I want to do is move my cursor. There’s really no way of getting around the motion control part except for getting used to it over time. However, Dreams’ commands and toolsets are so numerous and complicated that I quickly own up to the truth: there is no way I can skip the tutorials. I’m going to have to eat some vegetables before I get to the fun stuff. C’est la vie. Heading over to the tutorial section, I see Dreams’ tutorials aren’t your bog standard tips or even quickplay videos showing you how to do whatever you want to do. Instead, Dreams’ presents its playable tutorials like a full on class for operating the game. There are several modules, filled with multiple lessons that average around 3-5 minutes, for basic things like manipulating the camera, sculpting objects, and creating artificial intelligence for your puppets (characters that you can fill your world with to either control or serve as NPCs). It soon becomes clear that tutorials are going to be the rest of my night. However, the tutorials aren’t so bad. All of them are interactive, with you essentially watching a quickplay video that shows you how to do something and then following through on it yourself. Once you finish a lesson, it’s checked off, and you move on to the next one. And they are genuinely helpful too. Within the first four movement lessons, I learn shortcuts for zooming and manipulating objects that will make moving across the creation space less of a hassle. As the lessons go on, I find myself less annoyed that I have take tackle these tutorials and more with the fact that I thought I could just bypass it all and learn on my own. Dreams’ toolset is ultimately generous in terms of how much it offers and how quickly it is to learn the ropes compared to taking several months or even years to learn C++, BASIC, Java, or an engine like Unity. Dreams is literally its own language: a set of procedures and elements that you can bend to express yourself in an exciting way. Of course there would be a learning curve. My only concern now is that I hope that partaking in all of these tutorials pays off, especially when it comes to helping me commit maneuverability and manipulation functions to muscle memory, and that I can stumble just a bit less when I return to the creation space tomorrow, my head sloshing around with lesson after lesson on how to make the game of my dreams. Day 2: A Musical Escape Reader,  the mind boggles at the amount of tutorials in Dreams. I feel like all I’ve really done since starting the game is watch tutorial after tutorial on modeling, movement, and logic.  I think I’ve had enough for a bit, so let’s get to creating and start with something pretty simple. Let’s make some music. As our time during our trip to Media Molecule attested, Dreams’ music creator is vast and filled with options within options. However, it’s probably the most accessible part of the toolset in that you can just fiddle around with and not have to dive into several lessons on how to use the tools at hand. Loading into the music creation suite, we start with a mostly blank screen accompanied by a toolbar that shows us directors to all the stuff we can do. I immediately get to work in the usual, very coordinated method of how I approach all work-related endeavors: by randomly pushing buttons and hoping for the best. Surprisingly, it gets me pretty far! I first plot down a timeline on the middle of the screen so I have a place to stick all the sounds I’m going to be mixing together. Then I dive into Dreams’ collection of prebaked tunes to grab some stuff to mix together. I select, at random, a number of Media Molecule created instrument effects. The options available are kind of amazing, encompassing synthwave sound effects, drums, emulated vocals, strings, chimes, and more. If you can think of an instrument, chances are, it’s here in some way. I plop down my selections on the creation screen. From here, I start playing around with each instrument I’ve selected. These aren’t just sounds that you insert into the timeline to stitch together in the hopes of randomly creating a beat. You actually have to play them to create the tracks you’ll put in the timeline. Here’s an example of what I mean, from selecting an instrument in the Dreamiverse to actually playing it: Click here to watch embedded media I spend the next 15 minutes playing around with various instruments and turning the sounds into tracks with a handy record feature. After that, I’m ready to stick them in the timeline, modifying when each track begins and ends, when they overlap, when they fade out, and so on. After a few minutes of fiddling around, I arrive at this little (creepy) ditty. Click here to watch embedded media The result isn’t going to set the world on fire. However: it’s something that has a beginning and an end, which I made in about half an hour. I can save this song, pop it into anything else I make to play (maybe a creepy horror game at some point), or give it to anyone else who wants it. Moreover, I can refine it by getting lost in all of the music maker’s options for each instrument. Check this one out for vocals alone. Tempo, pitch, offset, bass, and reverb are just the tip of the iceberg. I could easily lose countless hours (if I had the talent) to customizing the finest details of each instrument and the composition of the song I’m making. Maybe one day in the distant future, that will be me! However, we’ve only got a week here for the purposes of this exercise so for now, I’ll have to make due with this little number. Day 3: Gizmorama Dreams has a lot of special things humming under its hood. To me, I think the most miraculous part of the toolset are all the logic options at your disposal. In Dreams, this is  your shortcut to programming. All the tools in that toolbar (which include things like triggers, health bar managers, textbox pop ups, teleporters) are visual equivalents to commands in programming languages like Python. Today, I want show you the versatility of the trigger field. It’s quite possibly my favorite tool I’ve encountered in the creative suite so far. In programming languages, you have something called conditional statements. A conditional statement is a command in a program that executes the following: If [insert condition is met], then [make this action happen].  The trigger field creates a 3D representation of that notion. In Dreams, if you lay down a trigger field, you can connect it to another tool in the game to create an effect. Here’s a  simple example: by tethering a sound track imported or created in your Dreamspace to the trigger field, you can make it so your player character (or an NPC) activates that song when they pass through the field, causing it to play.  The customization option to determine fadeout/in for said song and if it keeps playing on loop. Click here to watch embedded media Here’s another one. Want an NPC to perform a series of animations? A simple way of doing this by taking control of the NPC, recording you possessing the NPC and making them doing those animations (which you can configure into the character but we’ll get to that later), and then tethering that recording to the field so the NPC will perform that animation when you step into it. Like this: Click here to watch embedded media Want another party trick? Check this out. If you want to create a sequence where you’re looking at ongoing events through the lens of a security camera (or just create a cool Uncharted-like transition), you can do that with a trigger field + keyframe combo, like so: Click here to watch embedded media There’s a lot of combinations you can do with just the trigger field and the gadgets at your disposal and I can’t wait to continue to tinker with them (as well as the other tools of the trade) well into the night, each new discovery opening up a world of possibilities for creation. Check back tomorrow as we check out just how hard it is to animate in Dreams. […]

  • Replay – Mortal Kombat: Deception
    by Suriel Vazquez on April 20, 2019 at 01:00

    Click here to watch embedded media Although 2011’s Mortal Kombat reboot sparked a huge wave of interest in the fighting-game franchise, it was built off the back of what many would call the series’ worst era. In the PlayStation 2 days, Mortal Kombat was a 3D fighting franchise, and while the fighting itself wasn’t at its best, a number of modes and cool (kool?) features made sure fans stuck around long enough for the series to return to its glory days. Andrew Reiner and I are joined by interns Hunter Wolfe and Jay Guisao to look at a time when Mortal Kombat games had Chess, Puzzle, and Konquest modes, and featured absolutely no fatalities. Nope, none whatsoever. What could possibly make you doubt me? […]

  • Weekend Warrior – It’s Not Goodbye, It’s See You Later
    by Jason Guisao on April 20, 2019 at 00:00

    This weekend we’re still defending the homefront in the Division 2, but there’ll also be time set aside for relaxing family shenanigans this Sunday. Also, we’re sending our interns off with a Game Informer-style pizza party (we’ll let you all imagine what that looks like)! Give Jay, Hunter, and Nathan some love and support down in the comments section!   Andrew Reiner (@Andrew_Reiner) – The amount of walking I did at Star Wars Celebration last weekend hit me hard today, so I barely moved, and dedicated most of my time to a review that I’ll be publishing next week. I will continue playing that game, and will also mix in some Devil May Cry 5, Wargroove, and Apex Legends. I also hope to finish watching the second season of The OA on Netflix. That show is bonkers in a good way. I know it’s as far-fetched as an idea can be, but I love it. Check it out. Brian Shea (@BrianPShea) – I’m not really into any games at the moment, but I’m super excited for Mortal Kombat 11 and I’m looking forward to Days Gone. While I wait for those games to release, I’ll probably keep playing Overwatch and Marvel Strike Force, and I’ve been eyeing replays of the Ezio Trilogy and The Witcher 3. Maybe I’ll even go outside. Suriel Vasquez (@SurielVasquez) – I have engagements in the Verdant Forest and The Third District, so I’ll be taking care of those this weekend. Ben Hanson (@yozetty) – This weekend I’m going to be playing board games like Azul and Betrayal… as per usual. Other than that, I hope to find more time to play a bit of The Division 2 on PC. I’m also going on a trip on Sunday, so hopefully I’ll be playing more of the Ace Attorney Trilogy on the Nintendo Switch. Have a good weekend, everybody!   Leo Vader (@LeoVader) – Too many good games to play! Almost beat Nowhere Prophet last night, wanna give that another go. One of the most successful genre hybrids I’ve played in a while. Besides that I’m an airline pilot in Transport Tycoon, which is a modded GTA V server I’ve been adoring. Non-violently exploring Los Santos with more NPCs and wildlife makes me appreciate that city in a whole new way. Gotta do this week’s apparel challenge in the Division 2 as well, and get the next piece of that exotic sniper I’m longing for. Also gonna keep playing/learning Dreams, I’ll have more to share on that down the line but right now I’m passionately in love with it. Too many good games!!! What a season, what a season!!!   Jeff Cork – I didn’t get to play as much of The Division 2 last weekend as I was hoping, so that’s going to be the focus of my weekend playing. I’m also planning on playing some World War Z. I got a demo of it at Gamescom last year, and I was impressed by what I played. Hopefully, the finished game is as good as that early showing. Also, as always, Overwatch. I haven’t tried the new event, though I don’t have high expectations for it. The PvE content has always been fairly weak, but as long as I get new skins I’ll be all right.   Kyle Hilliard (@KyleMHilliard) – It should be a pretty quiet weekend. I will probably keep playing World War Z (because it’s fun!) and Supraland (because I want to review it!) and do some more Dreams surfing. Then Easter Sunday will be spent with my parents and siblings, which should be fun. Pretty normal stuff.   Javy Gwaltney – I’m living out my Dreams all weekend.   Jay Guisao (@GuisaoJason) – Happy to see my loved ones again after a long, but infinitely enjoyable, three months. Thank you guys – readers and editors alike – for making this opportunity so damn wonderful! As always, keep gaming. Cheers. […]

  • New Days Gone Trailer Explores The Dangers Of The Open World
    by Imran Khan on April 19, 2019 at 23:50

    Publisher: Sony Interactive Entertainment Developer: SIE Bend Studio Release: April 26, 2019 Rating: Rating Pending Platform: PlayStation 4 With Days Gone only days away from release, there are still a lot of questions about how the world functions. The open-world zombie game is meant to be freely traversed on a bike, but there’s always danger around every corner, and behind every tree. The newest Days Gone video is meant to convey that world and how it was created straight from the developers. Click here to watch embedded media You get a good look at all the various things that will kill you, including the various types of Freakers out there, but also humans who worship the Freakers and try to act like them. The video also explains how something as simple as the current weather might make or break your entire escape strategy, so having contingency plans will be important for Deacon St. John. Days Gone releases on PlayStation 4 on April 26. […]

  • Magia Record: Puella Magi Madoka Magica Side Story coming to the U.S. and Canada this summer
    by Sal Romano on April 19, 2019 at 22:42

    Aniplex of America is bringing smartphone game Magia Record: Puella Magi Madoka Magica Side Story to the United States and Canada this summer, the company announced. Here is an overview of the game, via Aniplex of America: Based on the popular anime series that revolutionized the magical girl genre, the highly anticipated mobile game is […] The post Magia Record: Puella Magi Madoka Magica Side Story coming to the U.S. and Canada this summer appeared first on Gematsu. […]

  • PlayStation Store Flash Sale: Ace Combat 7: Skies Unknown, Metro Exodus, Yakuza: Kiwami 2, more
    by Sal Romano on April 19, 2019 at 22:41

    Sony Interactive Entertainment America is holding PlayStation Store flash sale this weekend, and it includes games like Ace Combat 7: Skies Unknown, Metro Exodus, Yakuza: Kiwami 2, and more at savings of up to 50 percent. The flash sale starts today and ends at 8:00 a.m. PT on Monday, April 22. Get the full list […] The post PlayStation Store Flash Sale: Ace Combat 7: Skies Unknown, Metro Exodus, Yakuza: Kiwami 2, more appeared first on Gematsu. […]

  • A Hat in Time special announcement set for April 25
    by Sal Romano on April 19, 2019 at 22:40

    Gears for Breakfast will make a “special announcement” regarding A Hat in Time on April 25 at 12:00 p.m. PT / 3:00 p.m. ET via a Twitch live stream, the deveoper teased. “Tune in to our Twitch on April 25th for an all-new A Hat in Time announcement,” the developer said. “So, #WhereIsHatKid?” A Hat […] The post A Hat in Time special announcement set for April 25 appeared first on Gematsu. […]

  • New Metal Max game preparations underway
    by Sal Romano on April 19, 2019 at 22:39

    Preparations are underway for the a new entry in the Metal Max series, according to series creator and director Hiroshi Miyaoka and producer Juntarou Kouno. In a tweet commemorating the one year anniversary of Metal Max Xeno, Miyaoka said, “Ideas for the next game, or rather wild ideas, are being created, analyzed, and disposed of… […] The post New Metal Max game preparations underway appeared first on Gematsu. […]

  • Assassin’s Creed Unity Is Getting Reverse-Review Bombed With Positivity
    by Imran Khan on April 19, 2019 at 22:20

    When Assassin’s Creed Unity released, it had some problems. A lot of people will argue and disagree about the quality of the game, but early Steam reviews were decidedly negative. The bulk of negativity in the game’s “Mixed” review score came around the game’s release, with 1700 of them being posted in January 2015. However, that has recently changed, and Assassin’s Creed Unity’s user review score is rallying. After the Notre Dame fire, French publisher Ubisoft obviously felt the cause of rebuilding the famous church was near and dear to their hearts. Since Assassin’s Creed Unity, a game set during the French revolution, heavily features Notre Dame as a centerpiece to the city, Ubisoft is in talks to use their data of the interior to help reconstruction of the church. They also want to raise awareness of it, so they have been giving the game away for free, which has lead to fans wanting to share positive feelings about it. As such, this might be the first instance of good review bombing. In the past 24 hours, people have posted numerous reviews praising Ubisoft for giving the game away for free and for trying to commemorate the historical building. One review reads “I played the game after Ubisoft had fixed all its issues. That being said the positivity brought by this game in light of the tragic event with the Notre Dame cathedral, makes me proud to have played this game.” Another review says “I hope this game will be able to help the repairation [sic] of Notre-Dame de Paris.. Although its not a good game for everybody (seems like) but Ubisoft paid much efforts on this.” By Valve’s review policy, though, it is not clear whether these reviews are going to stay up. The Steam company recently revised their review policy to remove swaths of anomalous reviews during certain time periods when they don’t have anything to do with the quality of a game. In theory, that is supposed to remove reviews where the audience is miffed about, say, something the developer says and is rating the game low for it. It is unclear what happens when the audience is super happy a game is celebrating a historic piece of architecture that is in a game. Regardless, the game is free and people are happy poking around virtual Paris, so take advantage while you can. […]

  • Fan Recreates Super Smash Bros. With Peeps
    by Nathan Anstadt on April 19, 2019 at 21:40

    After the release of Joker in Super Smash Bros. Ultimate this week, many fans have been wondering who the next DLC character will be. Well at least one fan on Reddit was asking a different question: what would the characters look like if they were made from delicious marshmallow peeps? Here’s your answer. Complete with Super Smash Peeps Ultimate game cartridge and an impressive recreation of the Wispy Woods stage, Reddit user invudontseeme, went all out with this smashing Switch diorama just in time for Easter. Check out the announcement for latest update that brought back the level editor. Then read what some of our favorite level editors are while you’re at it. [Source: Reddit […]

  • World War Z Review – Toppling Expectations
    by Kyle Hilliard on April 19, 2019 at 21:40

    Publisher: Mad Dog, Focus Home Interactive Developer: Saber Interactive Release: April 16, 2019 Rating: Mature Reviewed on: PC Also on: PlayStation 4, Xbox One Regardless of how you feel about the movie World War Z, you can’t deny that the way zombies moved in its world was impressive. They didn’t look too different from typical zombies individually, and they ambled and groaned in familiar ways, but when they amassed, they climb on top of one another to create giant hills of the undead in order to overcome barriers. It was horrifying to look at and scary to imagine how you would react in that situation. The World War Z video game takes that key element of the film and uses it to create a visually interesting gameplay mechanic that is horrifying to witness but fun to dismantle, creating one of the best Left 4 Dead-inspired games in years. World War Z is made up of four disconnected cooperative narrative campaigns that take place in different parts of the world. Each has four distinct playable characters, structurally placing it a little closer to the book than the film. You must make your way through linear locations like Japan and New York, fighting for survival while achieving a series of goals together, like opening a door so a train can get through, or getting on a boat before being overtaken by zombies. The story is light, but it provides some interesting context for what you’re doing. Sometimes you’re just trying to get out alive, sometimes you’re helping to protect a mobile caravan of survivors, and sometimes you’re escorting an important scientist. The narrative touches are quick, but I appreciated that they qualified everything just enough so I was doing a little more than just moving point to point. Click here to watch embedded media You can also find coloring for the narrative outside of the missions and unlock short animated backstories for the characters after playing with them at least once. I like how the story is presented because it lets you absorb only what you’re interested in. If you want to just shoot zombies, you can easily bypass everything, but if you want to know why that one character’s hat and bulletproof vest have the word “PRESS” written on them in big white letters, you can learn more about him and his history with the New York Times between rounds. The third-person shooting feels good, and I didn’t encounter slowdown or connectivity issues playing online, which is an impressive feat at launch. And it’s all the more impressive when you see how many zombies appear on screen. Seeing thousands of the undead descend on you from the distance is a common occurrence, and you must often hold down the fort while they scramble and climb on top of one another to get to you. Seeing the undead hills is scary, and firing at the base with explosives or even just plain old bullets is always satisfying as they topple to the ground and scramble to regroup. Click image thumbnails to view larger version                                                                                                               In these situations, when you know the horde is preparing to descend, you have more than just the weapons you scavenged on the way there. You are typically afforded time to set up defenses like barbed wire, electric floor panels, or turrets for some light tower defense. Collaborating with a team (especially on the higher difficulties) to set up defenses and then execute them to hold back the zombies is awesome, and makes replaying the campaigns consistently exciting. Any character can be any of the six classes, which is good when you find a character you like, or are trying to unlock everyone’s backstory. The classes don’t feel radically distinct, since everyone scavenges the same weapons. Instead, the class dictates your special item, like a grenade, taser, or a special syringe you can use to boost everyone’s health. You level up your class as you play unlocking assorted boosts and equippable passive abilities. It encourages you to find a favorite early and stick with it, which made trying new classes unsatisfying. Alternatively, I like how guns level up individually, because the weapons you use are different every match, so your favorites (like the explosive crossbow) get more powerful over time. Click image thumbnails to view larger version                                                                                                               Along with the cooperative campaigns, which is the premiere mode, a competitive mode for groups of eight to fight each other is present. This mode offers a change of pace and has some depth with its five sub-modes and 10 classes that can be leveled similarly to the classes in the campaign, but it plays like a mode from a past era. The shooting feels good and pausing a firefight so everyone can take on a sudden horde of zombies is a cool idea, but running around with your team on a small map adapted from the campaign trying to get 50 kills as fast as possible just feels too familiar in the modern age of online shooters. World War Z is a technically proficient, visually impressive cooperative shooter that surprised me. Licensed games can be hit-or-miss, and the film version of World War Z is not the most exciting fictional world, but it supports the experience here well. The core of the story (human reactions to a fully thought-out zombie plague) and the best part of the movie (crazy zombie hills) elevate an engaging cooperative shooting experience into some of the most fun I’ve had shooting zombies in a while. Score: 8.25 Summary: World War Z takes arguably the best part of the film and uses it to create a visually interesting gameplay mechanic that is horrifying to witness but fun to dismantle. Concept: Take arguably the best element of the film World War Z – the zombies – and adapt them into a cooperative shooter inspired by games like Left 4 Dead Graphics: The non-infected player characters are full of detail. Watching the zombie horde descend, even when you’re replaying a scenario, is impressive Sound: The soundtrack doesn’t inspire the intensity it aims for, and the character barks are obnoxious. The performances in the animated short stories are better Playability: Moving and shooting feel great, but some quality-of-life elements for non-verbal communication with other players are missing Entertainment: World War Z hews closely to the core tenants of the genre, but its zombies make the familiar monster feel unique. The story is interesting, but light enough that it knows when to stay out of the way Replay: Moderately high Click to Purchas […]

  • New Gameplay Today – Pagan Online
    by Jeff Cork on April 19, 2019 at 20:45

    Click here to watch embedded media Just like it is with cake, it seems as though there’s always room for another action-RPG. Today we look at Pagan Online, an upcoming title from Mad Head Games and Wargaming.net, currently in early access. There are plenty of unknowns and under-construction signs, but as Dan Tack shows us, there’s still a lot to appreciate.  Multiplayer isn’t available quite yet, but Dan didn’t let that stop him from taking on a couple of challenges and a story mission. He’s also super blase about leaving loot on the ground, which may be a trigger for people who compulsively clean everything up in Diablo-style games. Sorry! […]

  • Top Of The Table – Star Wars: Outer Rim
    by Matt Miller on April 19, 2019 at 20:15

    Licensed board games present an additional challenge to game makers. In addition to crafting a compelling gameplay loop, nailing balance, and offering art and components that cry out to be played, the best games built around existing franchises must somehow speak to what makes that setting and fiction so memorable to its fans, and somehow loop those elements into the gameplay, presentation, and the feel of turn-to-turn play. If the franchise in question is Star Wars, years of other toys, games, cartoons, movies, comics, and novels must also be factored in, and each can either be a tool for enriching the game, or a path to feeling like a retread. While there are plenty of reasons to check out Fantasy Flight’s new Star Wars: Outer Rim, it’s the way that the game taps into a very particular corner of the Star Wars universe and nails the bullseye that is most impressive. This is the Star Wars anti-hero fantasy writ large across the gaming table, where Han Solo might pull off a job to save his hide from the Hutts, Boba Fett could hunt down an escaped rebel, and Lando Calrissian is likely to impress the ladies with the insane luxuries available aboard his souped-up ship. Filled with emergent moments of narrative, fast-moving battles, and a galactic rim that grows more dangerous with each passing turn, the latest Star Wars board game has plenty to offer dedicated fans who like the shadowy aspects of the lore.   Dripping in the underworld vibes of that galaxy far, far away, Outer Rim plays like the counterpoint to Fantasy Flight’s earlier (and excellent) Star Wars: Rebellion. That was a game about retelling the sprawling Galactic Civil War, with grand fleet battles, Death Star planet-destroying, and heroes like Luke Skywalker turning the tide of the conflict. In contrast, Outer Rim is a personal game; the stakes are about whether you can bring a character like Boskk or Jyn Erso to notoriety, and keep them alive long enough to scrounge up a new ship. It’s about whether you’ve got the influence to talk down that syndicate thug, or the knowledge to break in and steal the goods from an abandoned underwater temple. It’s also a game about petty backstabbing and politicking, where you might turn in your own crew for a bounty payout if it means eking out a bit of favor with the scrappy Rebels or the authoritarian Empire. One to four players can tackle a game of Outer Rim in a single sitting. The included solo game rules are great for learning the flow of play (pitting you against an AI card deck), and I’m impressed with the balance work on display in that mode. However, the interplay of multiple characters is undoubtedly the best way to go, and if you have the three-plus hours to spare to get through a complete playthrough, a full four-person complement shows the game at its best. With more players, there’s more competition for the best ships, faction patrols are more active, and it’s just fun to see all these familiar characters zipping between planets like Tattooine, Lothal, and Nal Hutta, as each iconic hero confronts new story moments, familiar character cameos, and sudden battles. The first thing you’ll notice about Outer Rim is its board, which takes the game name to heart. The semi-circle arc of playspace depicts planets far from Coruscant, and the hyperspace corridors that interconnect them. Taking a cue from other strong narrative-focused Fantasy Flight board games like Arkham Horror, Outer Rim relies on several location-specific card decks to get across its storytelling. Zip down to Cantonica, and you’re likely to face an encounter at the same casino we visit in Episode VIII. Drop off cargo at Mon Calamari, and your encounters are sure to take you into that world’s deep oceans. These read-out-loud story snippet encounters are usually resolved through simple skill tests using the included custom dice. Crewmates you’ve gathered bring their own skills to those tests, dramatically increasing your chances at success, and motivating you to pull fun NPC characters into your adventure, like Chewbacca or Maz Kanata. More often than not, those crew members join up as you run into them across the rim, as each planet has a random set of contacts to uncover, represented by initially hidden tokens. Maybe you want to pick up Greedo to add his stealth skill to your bag of tricks, but another player may have a bounty for Greedo. If you find his token first, is the slow-on-the-trigger green guy worth the trouble he might bring you? The location-specific encounter cards and the mysterious identities and run-ins with contacts combine to communicate a sense of organic and emergent story, like an unfolding TV series with a number of competing plots, where the ensemble cast frequently faces their own dramas, but occasionally crosses each other’s paths. The sense of investment in the fiction is accentuated by your choice of character, each of whom brings different abilities to the table that evoke their traits in the canon. Boba Fett is better at tracking down bounties, while Han Solo manages to eke out a bit more speed from every ship he pilots. Outer Rim also relies on several market decks that represent everything from the jobs you might take on to the luxury items with which you aim to impress the other bounty hunters. There’s a constant ebb and flow between the need to complete cargo deliveries (some of which are lucratively illegal) and other jobs so you can get some credits, and the necessity of regularly advancing your personal fame through more challenging tasks, as that’s the route to game victory. Fame comes from a number of sources, including bounty completions (which can be turned in dead or alive, in most cases), winning combat against patrols of Rebel, Imperial, Syndicate, and Hutt ships, and even through purchasing especially swanky items like a Dejarik Holotable or a gift for the illustrious Jabba. I also like that both your main character and the ships you buy have personal goals that may be completed, both to gain fame and improve that element of your character. It might start as a modified YT-13000 freighter, but put in some work, and that hunk of junk becomes the Millennium Falcon. Fame may also be acquired through jobs, which tend to be more elaborate encounters that involve multiple skill checks. I love the short mini-adventures that jobs entail, like stealing the Jewel of Yavin, pulling off a rescue from the mines on Kessel, or hijacking a freighter. But I was disappointed in multiple game sessions that it’s so hard to actually complete these jobs early on in a game. Because they involve multiple skills, it’s awfully hard to pull one off in the early to mid-game, so these exciting encounters often only become viable in the last third of an evening of play. As contacts are revealed, patrols race across the rim, and the pace of the game accelerates, just like a Star Wars adventure should. Combat encounters and skill tests are simple and keep the flow of play moving at a brisk pace, but they also make the whole affair feel a bit swingy. In another game, that might bother me more, but here the fun is more about seeing everyone’s character stories play out at the table than enacting and seeing some especially grand strategy finally pay off. The large number of card decks and tokens are pretty par for the course from big Fantasy Flight releases; they look great, and contribute to a better game, but it also means that setup and teardown can take some extra time.  Star Wars: Outer Rim hits the sweet spot for its theme of exploring the underworld of the Star Wars universe, and that’s what counts the most. Again and again, I found myself chuckling at clever appearances by minor characters, or subtle nods to particular storylines hidden away in an encounter. The art is and presentation is top notch, instructions are clear and smartly organized into separate “learn to play” and “rules reference” books, and while a single game with four players can run long, the straightforward turn structure keeps anyone at the table from experiencing too much down time. If the Mos Eisley cantina, Jabba’s Palace, or Maz Kanata’s castle were some of your favorite haunts in the movies, this is a game that nails the tone of those scenes with aplomb. I’d be hard pressed to imagine a much better structure for bringing this particular theme and setting to life, and I suspect fellow fans will feel the same.   Star Wars: Outer Rim should be widely available for purchase in the coming weeks, but if you’re looking for other recommendations for your game night, there’s no shortage of ideas available on the Top of the Table hub, reachable by clicking into the banner below. As always, if you’d like more personalized recommendations for board games, let me know in the comments or by email, and I’ll offer up some ideas. […]

  • We Celebrate Every Hallmark Holiday In Games, But Where Is Pride?
    by Hunter Wolfe on April 19, 2019 at 19:00

    One year for my brother’s birthday, I logged into Runescape right after school, scouring for ingredients to bake him a virtual cake. We met up in-game that night so I could give it to him, and he loved it. I was thankful that we could enjoy the game and his birthday together, since we lived in different homes. I only got to see him every other weekend, but one of the meaningful ways we bonded was through Runescape and its seasonal events. I look back on these days fondly, because today, we no longer play together, let alone talk. In college, I came out to my friends and family. Most people accepted me when I told them I was gay. My brother didn’t. He hasn’t spoken to me since. Sometimes it’s painful to remember our adventures online, knowing they may never happen again, but I’ve learned to cope with his decision. Still, I wonder how his perception might have been different if Runescape had recognized Pride the same way it recognized Christmas, Easter, and Halloween with festive, in-game events. I don’t log into Runescape anymore; today, I celebrate my favorite holidays in Overwatch. I pour a haunting amount of time into its annual Halloween Terror event, earning spooky skins and sprays and participating in the co-op mode Junkenstein’s Revenge. For Christmas, I show off as Mei in snowball-fight arenas and explore a bevy of maps that get delightful, candy-cane-colored facelifts. There’s even an event for the Chinese New Year, where capture the flag maps boast colorful firework displays and certain characters get beautiful, ornamental outfits. In-game seasonal events are one of my favorite ways to celebrate the holidays. Seasonal events, like Overwatch’s Halloween Terror, are great ways for developers to rope back in players who’ve moved onto other games. Seasonal events brought my brother and I together when we were younger, but once I reached high school, our Runescape binge sessions ended. All that kept us coming back once or twice a year were the holidays. We’d drop whatever games we were playing to dress up as skeletons and trick-or-treat around Port Sarim. His parents, my mother and step-father, prohibited my brother from celebrating Halloween because of their religious practice, which wildly contrasted the home I grew up in. It frustrated me that I couldn’t experience that with my brother, but celebrating with him in Runescape was a worthy consolation. Runescape’s seasonal events had such a big impact on us, and I often wonder: what would Pride have been like if we had experienced it together virtually? Pride is a celebration of the LGBT+ community that occurs on the anniversary of 1969’s Stonewall Riots in New York. The riots famously propelled the agenda for queer people to obtain equal rights, and today we remember the event with Pride parades, typically in June or July, all around the world. There weren’t any Pride events in the small town my family raised me in nor the rural community where I went to college, but seeing myself – a gay man – represented in the news every year during Pride season always made me feel more visible and validated. Photo by InSapphoWeTrust / CC BY-SA 2.0 On the morning of Saturday, June 28, 1969, police raided New York’s Stonewall Inn to arrest patrons on the grounds of sexual orientation, which quickly escalated into a riot. Pride isn’t just for people like me, though. Millions of people attend both local and national pride observations, like the crowd of 3.5 million attendees at 2017’s WorldPride in Madrid or the 2.1 million people who attended New York City’s 2016 parade. These events draw such huge crowds because Pride isn’t just for queer people – it’s for everyone. It’s about celebrating one’s identity just as much as it’s about embracing one’s sexual orientation. It’s curious, then, that despite its wide appeal and its invitation to all people, developers don’t consider Pride when planning their in-game seasonal content. It’s a holiday that can be represented in just about any type of game, after all. Games with skins, like Overwatch, could offer popsicle-colored cosmetic items to represent the gaudy, colorful costumes that Pride paraders adorn in the streets. Imagine Overwatch’s payload maps festooned in rainbow colors the way the team redecorates King’s Row during the annual Winter Wonderland event. Replacing the banner in its capture the flag mode with a rainbow streamer would be an easy way for Blizzard to celebrate the holiday, too. Pride costumes are colorful and exuberant and would lend themselves well as skins for seasonal events, just like the skins players unlock in Overwatch’s Winter Wonderland. It’s easy to use Overwatch as an example here – the diverse roster of playable characters is a major feature that attracts the game’s millions of players, including two leading gay heroes Tracer and Solider: 76. But a developer doesn’t need a Blizzard-sized wallet to observe the holiday. Sea of Thieves developer Rare recognized Pride last year with the simple addition of a rainbow flag that players could fly from their ships’ mastheads. Its inclusion was just as meaningful as any full-fledged in-game celebration or game mode would be in Overwatch. Flags already existed in Sea of Thieves, too, so to add the item probably required short work from a single artist. And yet, the impact it had was huge: 10-yr old came racing up from the basement: “I’m playing a game called ‘Sea of Thieves.’ You know what? You can make your ship flag be the Pride flag! That’s so cool!” *tears off to the basement again*#ProudDad — Jay Guevara (#CommitCuriosity) (@DrJayDrNo) June 15, 2018 hey @SeaOfThieves ? Thank you for putting the pride flag in your game. Truly means a lot to me. pic.twitter.com/0jFyzSeC0q — Wow, Lesbian! (@zetabaeta) June 15, 2018 My pirate trolls and I had a particularly successful evening on @SeaOfThieves last night, culminating in us finally docking at base, our Pride flag resplendent in the sea breeze. 🏳️‍🌈 pic.twitter.com/TE9bqQwO5D — Mike Thompson (@AppSecBloke) August 18, 2018 Picture just about any game, and you could probably fit Pride within its scope. Epic could easily create new voguing or death drop dance emotes for Fortnite. Niantic could plan special community days in Pokémon GO for major Pride observances that offer shiny Pokémon. (The legendary rainbow Pokémon Ho-Oh would be a suitable prize for participants.) These features are small asks: they don’t require developers to invest in entirely new mechanics or systems, only to utilize the tools they already have. EDM superstar Marshmello recently hosted a full-fledged concert in Fortnite, turning Pleasant Park into a phantasmagoria of flashing lights and pulse-pounding beat drops. Is a Pride celebration really such a stretch? While these ideas may sound simple, their inclusion’s importance can’t be overstated. Representation in games, movies, or any medium has an incredible impact on how we understand and engage with diverse people in the real world. Within the LGBT+ community specifically, the lack of leading gay characters in entertainment keeps our community shrouded in stereotypes and generalizations, to great and terrible effect: gay youth are five times as likely to have attempted suicide than their heterosexual counterparts, and LGBT+ people are roughly twice as likely to develop depression and anxiety. I can see why including a holiday steeped in social issues might seem risky to a developer: The dark side of the internet is sure to call it “pandering,” and rude players will certainly find a way to react in toxic fashion to any sort of in-game observance. Toxicity toward minorities is something that would have to be closely moderated and controlled; it could even take away from the positivity of the event if handled poorly. I hope that developers don’t dismiss the idea of recognizing Pride in lieu of toxicity, though. It’s visibility, after all, that changes public perception of disenfranchised groups for the better. I’ve celebrated every major holiday in my favorite games, but not Pride. There’s a good case for developers to observe the event within the scope of their games, considering Pride is a widespread celebration in the real world, and that it’s a holiday that invites anyone to participate. I know it would have real social impact, too, with how mainstream video games have become. How would society’s treatment of LGBT+ people change if we used games as a medium to engage with that community? It wasn’t easy growing up gay in a small town. If I, or maybe even my brother, had seen Pride in Runescape back in middle school, it would have made a world of difference. We’re slowly seeing more LGBT representation in games. Respawn recently revealed that some of its Apex Legends heroes identify as LGBT+. Similarly, Naughty Dog made a big statement during its gameplay reveal for The Last of Us Part II at E3 2018, which shows Ellie in a romantic relationship with another female character. […]

  • Potential Villain For A Spider-Man Sequel Introduced In A Comic Book Series
    by Andrew Reiner on April 19, 2019 at 18:52

    Marvel’s Spider-Man: City at War is the comic book adaptation of Insomniac Games’ Spider-Man. This series, which falls under Marvel’s new “Gamerverse” line, gives readers a breezy recap of the game’s story, only without every plot point followed up by a fight against 30 enemies.  The second issue of this series hit store shelves last Wednesday, offering a few surprises for people who played through the game. In this comic’s pages we learn a little more about Miles Morales’ home life and relationship he had with his father. We also see Spider-Man take on a villain named Swarm, who wasn’t in the game, but was mentioned in one of J. Jonah Jameson’s Just the Facts episodes, as “NAZIS MADE OF BEES.”  Swarm was inserted into this issue as a tribute to Christos Gage, one of the game’s writers, who tweeted that he was trying to slide the “Nazis made of bees” reference into the game on January 1, 2018. Swarm is not in the game as a character, but I am trying to slip a “Nazis made of bees” reference in there, we’ll see if it sticks! — Christos Gage (@Christosgage) January 1, 2018   In the comic’s letter section, Marvel Games’ vice president and creative director Bill Rosemann said Swarm’s new look blended his original design and the same modern aesthetic from the game. This challenge fell to City at War’s artist Michele Bandini, who came up with the “souped-up, scientific-focused interpretation” you can see below. If Insomniac Games creates a sequel to Spider-Man, and decides to use Swarm as a villain, odds are we’ll see this design in the game. […]

  • WayForward And Arc System Works Announce Female Follow-Up To River City Ransom
    by Imran Khan on April 19, 2019 at 18:35

    There have been rumors for a few months now about a new title in the River City Ransom series, based off the 1989 Kunio-Kun brawler on the NES. While lots of names were tossed around, Arc System Works seemed to stick more than most, as they are the current owners of the River City/Kunio-Kun license. Instead, it seems that Arc System Works is partnering with indie developer WayForward for a new game in the series called River City Girls. The press release is scant on details, as the two companies say they do not plan to show anything off until later this year, but it does confirm the title and that it is based on the classic series. WayForward’s founder and self-described tyrannical overlord Voldi Way, who is in fact a real person, remarked that the game’s female protagonist is what won him over. WayForward tends to feature female protagonists in a lot of their games, like Shantae or Mighty Switch Force. River City Ransom is a classic beat ’em up that featured some RPG elements like skill upgrades and shopping at stores within the game world. It’s also well known for its terse and comical translation, which includes enemies saying “BARF” when hit in the stomach. In 2017, a semi-sequel was released for modern platforms by Conatus Creative. There have been no platforms or target dates announced for River City Girls. […]

  • Answering Mortal Kombat 11’s Lingering Questions
    by Ben Hanson on April 19, 2019 at 17:00

    Click here to watch embedded media All month long we’ve been rolling out exclusive features covering Mortal Kombat 11. Earlier this week we opened things up to the community and received hundreds and hundreds of burning questions, and on this special episode of The Game Informer Show we’ve Skyped in NetherRealm designer Derek Kirtzic to answer as many of those questions as he can. Check out the interview to learn more about the Nintendo Switch version, how the team chooses characters, NPCs, stage transformations, and much more. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 by clicking here.  Click on the banner below to check out all of Game Informer’s exclusive content for Mortal Kombat 11. […]

  • Konami Reveals Castlevania Anniversary Collection’s Eight Games
    by Kyle Hilliard on April 19, 2019 at 14:39

    Konami revealed plans last month for a series of collections based on its assorted franchises and among them was Castlevania Anniversary Collection. It revealed the first four games that would be included, but today we learned the other four. You can find the full list below. Castlevania Castlevania III: Dracula’s Curse Castlevania II Belmont’s Revenge Super Castlevania IV Castlevania Bloodlines Kid Dracula Castlevania the Adventure Castlevania II: Simon’s Quest The Castlevania Anniversary Collection will be available on PS4, Xbox One, Switch, and PC on May 16. For more on Konami’s other planned anniversary collections, head here. [Source: PlayStation Blog]   Our TakeI didn’t really become a Castlevania fan until Symphony of the Night, so this collection isn’t doing much for me personally. But I am glad it exists this way because it means a potential future Castlevania Anniversary Collection follow-up would probably focus more on the Koji Igarashi era of Castlevania. I would be annoyed if it spread that era of Castlevania games across more than one bundle. My dream bundle? Symphony of the night, all the GBA Castlevanias, and all the DS Castlevanias. They could call it the Kyle’s Very Specific Taste In Only Certain Castlevania Games Collection. They would have at least one guaranteed sale. […]

  • One Piece: World Seeker’s First DLC Makes Zoro Playable
    by Kyle Hilliard on April 19, 2019 at 14:21

    Click here to watch embedded media Bandai Namco announced ambiguous DLC and free update plans for One Piece: World Seeker late last month, but today it has provided some more concrete details for the first piece of paid DLC. The Void Mirror Prototype will make Zoro a playable character and you will be able to, “engage in intense battles using his Santoryu battle style as he works to uncover the secrets behind a mysterious robotics factory.” It will be available early summer and is part of the game’s season pass, but can also be purchased standalone for $9.99. For our review of One Piece: World Seeker, head here. […]

  • One Piece: World Seeker DLC Episode 1 ‘The Void Mirror Prototype’ trailer
    by Sal Romano on April 19, 2019 at 13:07

    Bandai Namco has released the debut trailer for One Piece: World Seeker‘s first additional episode downloadable content “The Void Mirror Prototype,” which is due out in the early summer for $9.99 / 1,000 yen. In “The Void Mirror Prototype,” players take on the persona of Zoro and engage in battles using his Santoryu battle style […] The post One Piece: World Seeker DLC Episode 1 ‘The Void Mirror Prototype’ trailer appeared first on Gematsu. […]

  • The man behind 1080° Snowboarding is working on a spiritual successor
    on April 19, 2019 at 08:00

    Giles Goddard, alumni of 90s Nintendo, one of the first western employees within the company’s Japanese dev team and a key figure behind the original 1080° Snowboarding, has begun work on a spiritual successor. And it sounds pretty amazing. Goddard’s been working on a prototype for a while in his spare time, starting with a VR-focussed effort in Unity and more recently switching over to Unreal Engine for a more traditional third-person take as production has ramped up. The new game looks to double down on what made the original 1080° Snowboarding special, while folding in some new ideas that make the most of modern hardware. “Technology has changed,” explains Goddard. “You can now have 100 players on a single mountain, and they’re all playing each other, and you can real-time stream to YouTube – people can start playing with you and then stream with really fast networking and proper multiplayer.Read mor […]

  • Falcon Age and Stranger’s Wrath: animals go to war
    on April 19, 2019 at 07:00

    Magician, writer, historian and actor: Ricky Jay, lately gone and much missed, once wrote a book titled Cards as Weapons. The book was as good as its word. Jay was famous for, amongst other things, being able to throw playing cards with such force and accuracy that they could pierce the pachydermous hide of “her majesty the watermelon”. I have seen the book but never read it. It is a glossy paperback affair that goes, as many Jay books go, for silly money on Amazon. The reason I mention it is because cards are weapons. They can be weapons. Lots of things can be weapons.In Falcon Age, which I have been playing this week, your pet falcon is a weapon. Weapon is probably not quite the right word, and pet is very definitely the wrong word, because in this lovingly imagined culture, by far the best element of this wonderful game, falcons are revered. They are not pets, and they are not quite tools. They are equals. It is a privilege, you come to feel, to have one to hand.This fundamental respect for the bird, this desire to do right by it despite the fact you can unlock a doodad that allows it to juggle, stops your falcon from ever becoming a mere weapon, or worse, a button press with a cooldown. Falcon Age is a compact open-world affair in which you stick it to awful robotic colonialist/industrialists one act of sabotage and rebellion at a time. You head out with a neat whip-baton thing in one hand and your bird on your other, and you send the bird to attack things, collect things, yank things about and hold them up while you give them a shoeing.Read mor […]

  • Arc System Works and WayForward announce River City Girls
    by Sal Romano on April 19, 2019 at 06:40

    Following a ratings board leak, publisher Arc System Works and developer WayForward have officially announced River City Girls, a new project basic on the River City / Kunio-kun action game series. The collaboration promises to “leverage the strengths of each studio and bring together a wealth of knowledge, an abundance of passion, and 60 combined […] The post Arc System Works and WayForward announce River City Girls appeared first on Gematsu. […]

  • Monster collecting RPG Disc Creatures announced for PC
    by Sal Romano on April 19, 2019 at 04:00

    Publisher Dangen Entertainment and developer Picorinne Soft have announced monster collecting RPG Disc Creatures for PC. Here is an overview of the game, via Dangen Entertainment: About Disc Creatures is a tribute to classic monster catching RPGs from the golden days of portable gaming. Choose your three starter creatures and set off as a licensed […] The post Monster collecting RPG Disc Creatures announced for PC appeared first on Gematsu. […]

  • 80s-themed story-driven action RPG Kingdom of Night announced for PS4, Xbox One, Switch, and PC
    by Sal Romano on April 19, 2019 at 04:00

    Publisher Dangen Entertainment and developer Black Seven Studios have announced Kingdom of Night, an 80s-themed, isometric, story-driven action RPG coming to PlayStation 4, Xbox One, Switch, and PC via Steam. A Kickstarter campaign seeking $10,000 in development funding launched today. Here is an overview of the game, via Dangen Entertainment: About Kingdom of Night is […] The post 80s-themed story-driven action RPG Kingdom of Night announced for PS4, Xbox One, Switch, and PC appeared first on Gematsu. […]

  • Astalon: Tears of The Earth third trailer
    by Sal Romano on April 19, 2019 at 04:00

    Publisher Dangen Entertainment and developer LABSworks have released the third trailer for action platformer Astalon: Tears of the Earth, which is due out for PlayStation 4, Xbox One, Switch, and PC via Steam in 2019. Here is an overview of the game, via Dangen Entertainment: About Three explorers wander through a post-apocalyptic desert to find […] The post Astalon: Tears of The Earth third trailer appeared first on Gematsu. […]

  • Super Slime Arena coming to PS4, Xbox One, and Switch in 2019
    by Sal Romano on April 19, 2019 at 04:00

    16-bit party fighting game Super Slime Arena will launch for PlayStation 4 and Xbox One alongside the previously announced Switch version in 2019, publisher Dangen Entertainment and developer JellyTeam announced. Here is an overview of the game, via Dangen Entertainment: About Super Slime Arena is a multiplayer party fighting game embracing equal parts accessibility and […] The post Super Slime Arena coming to PS4, Xbox One, and Switch in 2019 appeared first on Gematsu. […]

  • Rhythm action game Muse Dash coming to Switch, PC in mid-June
    by Sal Romano on April 19, 2019 at 03:04

    Rhythm action game Muse Dash will launch for Switch via the Nintendo eShop and PC via Steam in mid-June, publisher X.D. Network and developer PeroPeroGames announced. The Switch and PC versions will include English, Japanese, Korean, and Simplified and Traditional Chinese language options. The Switch version will be available in North America, Europe, and Australia […] The post Rhythm action game Muse Dash coming to Switch, PC in mid-June appeared first on Gematsu. […]

  • Sega Ages: Virtua Racing launches April 25 in Japan
    by Sal Romano on April 19, 2019 at 02:57

    Sega Ages: Virtua Racing will launch for Switch via the Nintendo eShop in Japan on April 25 for 925 yen, Sega announced. Here is an overview of the game, via our previous coverage: Sega’s 3D Game Origins Finally Reaches Sega Ages Control a 3D formula car, choose from one of three course types, and race […] The post Sega Ages: Virtua Racing launches April 25 in Japan appeared first on Gematsu. […]

  • Project Sakura Wars details story, setting, characters, and mechs
    by Sal Romano on April 19, 2019 at 02:55

    Sega has released new information and screenshots of Project Sakura Wars introducing the game’s story, setting, characters, and mechs. Get the details below. ■ What is Project Sakura Wars? Project Sakura Wars is a dramatic 3D adventure game set in the Imperial capital Tokyo in a fictional “Taisho Era” that tells the story of the […] The post Project Sakura Wars details story, setting, characters, and mechs appeared first on Gematsu. […]

  • Ys: Memories of Celceta free PS4 theme now available in Japan
    by Sal Romano on April 19, 2019 at 02:07

    Falcom has released a free Ys: Memories of Celceta PlayStation 4 theme via the Japanese PlayStation Store in commemoration of the game’s upcoming PlayStation 4 port. The theme features an illustration of the protagonist Adol Christin, as well as a special version of the “Theme of Adol 1993” as background music. Ys: Memories of Celceta […] The post Ys: Memories of Celceta free PS4 theme now available in Japan appeared first on Gematsu. […]

  • These Six Games Had Amazing Level Editors
    by Hunter Wolfe on April 18, 2019 at 22:30

    Level editors are my favorite endgame destination. I appreciate the highly curated experiences developers create – the easy-to-read level design, or the fine-tuned balance in multiplayer maps – but after I’ve experienced a game the way its developers intended, level editors provide a fun incentive to stick around. They’re often quite educational, too, making me realize the incredible effort that goes into building and polishing my favorite game worlds.  With a level builder on the horizon for Super Smash Bros. Ultimate (wahoo!) and PS4 game creation tool Dreams in early access, it’s an exciting time for fans of building games. While we wait, here are some of the coolest level editors I’ve seen in games. Fortnite Creative Mode (PS4, Xbox One, PC) At this point, Fortnite’s Creative Mode isn’t just a traditional map editor – it’s a full-fledged game creator. Using the title’s full suite of level-editing tools, players can create everything from medieval castle-themed escape rooms to zombie survival missions modeled after Call of Duty maps. Fortnite celebrates its community of creative players in a unique way, too – developer Epic Games selects the most impressive player creations and features them on a dedicated lot in its Battle Royale mode. Unfortunately, they’re not always to good taste. Click here to watch embedded media Super Mario Maker (WiiU, 3DS) Unlike most level editors, which are mere bonus features, Nintendo released Super Mario Maker as a standalone title, allowing players to create their own Super Mario platforming courses in both the classic 8-bit and 16-bit aesthetic as well as the modern glossy look of New Super Mario Bros. U. The level editor utilized the WiiU and 3DS’ touch controls to offer an accessible, user-friendly building experience. It’s not too late to build your dream Mario challenge, though! Nintendo is working on Super Mario Maker 2 for Switch, due out this summer. Far Cry 5 (PS4, Xbox One, PC) Since Far Cry 2, every game in the series has featured a map editor, but the latest numbered entry shook things up with a couple game-changing additions. For the first time, players could create custom mission types, instead of building a map and choosing from pre-created game modes. What’s more, players weren’t limited to just Far Cry 5’s assets – they could populate their worlds with objects and imagery from a multitude of other Ubisoft properties, including Watch Dogs and several Assassin’s Creed games.  Click here to watch embedded media Skate 3 (PS3, Xbox 360) Skateboarding games have had map editors since the ‘90s, letting players build their dream park and set up their gnarliest grinds – and wipeouts. However Skate 3’s list of features set it apart from earlier skating games: Players could design their own graphics and logos on the Skate website, then import them into the game to adorn their skateboards, parks, and outfits. Additionally, a unique camera feature allowed players to snap screenshots and produce videos of their skating sessions, then upload them to share with the community. We’re still holding out for Skate 4, but while you wait, check out our replay of Skate 3 above. LittleBigPlanet 3 (PS4, PS3) LittleBigPlanet’s story mode is charming and respectable as a puzzle platformer, but it’s the series’ level creation tools that really gave each game legs. Between LittleBigPlanet 1 and 2 alone, users shared more than 7 million levels. LittleBigPlanet 3 gave us the most comprehensive suite of tools in the series, including the ability to manipulate the world on sixteen different depth levels. What’s more, Create Mode introduced players to “Popit Puzzle” levels; instead of forcing players to watch long tutorial videos, these levels taught the level editor’s tools by way of puzzles for players to solve.  Spore (PC) Spore had a lot of big ideas. The game took place over the course of five phases, each with a radically different type of gameplay, following a species’ evolution from pond scum to space explorers. One feature fans requested most when the game launched was the ability to leave their spaceship during the game’s final phase and go on planetside adventures. Developer Maxis listened with Spore Galactic Adventures, a massive expansion that added the comprehensive Adventure Creator. This level editor, like certain parts of the base game, allowed players to create most of their own assets from scratch – from doorways to spaceships – in addition to offering a full library of audio and visual effects to add to player-created scripted missions. I’d love to see more level editors in games. They’re great tools for players to exercise their creative muscles the same way developers do, and the creations that come from fans highlight the best parts of online communities. While you wait for that Super Mario Maker sequel, check out this list of custom levels built by the Game Informer staff. Here are some games we wish had level builders. […]

  • GI Show – PlayStation 5, Jedi: Fallen Order, Interns’ Dream Games
    by Ben Hanson on April 18, 2019 at 21:35

    Click here to watch embedded media Game Informer’s Ben Hanson, Andrew Reiner, and Kyle Hilliard talk about the week’s biggest gaming news, including a lot of new details about Sony’s next PlayStation console. We also share everything we know about Respawn’s upcoming Star Wars game and break down the Rise of Skywalker trailer. Joe Juba and Javy Gwaltney also join the show to talk about the fun action of Katana Zero and we talk about some of the recent interesting ports to the Nintendo Switch. After some great community emails, we say goodbye to Game Informer interns Hunter Wolfe, Jason Guisao, and Nathan Anstadt. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 by clicking here. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show. Our thanks to the talented Super Marcato Bros. for The Game Informer Show’s intro song. You can hear more of their original tunes and awesome video game music podcast at their website. To jump to a particular point in the discussion, check out the time stamps below. 1:35 – Super Smash Bros. Ultimate update 3:17 – Dreams 11:20 – PlayStation 5 details 24:05 – Xbox One S All-Digital Edition 26:45 – Star Wars Jedi: Fallen Order 40:25 – Vader Immortal 44:07 – Star Wars: Rise of Skywalker trailer impressions 55:00 – Supraland 57:35 – World War Z 1:02:35 – Katana Zero 1:10:45 – Phoenix Wright: Ace Attorney Trilogy 1:14:55 – Final Fantasy VII on Switch 1:17:24 – Final Fantasy X/X-2 on Switch 1:23:00 – Dragon’s Dogma on Switch 1:28:38 – Community emails 2:17:50 – Interns Hunter Wolfe, Jason Guisao, and Nathan Anstadt pitch their dream gam […]

  • Heaven’s Vault Review – Unearthing Ancient Mysteries
    by Elise Favis on April 18, 2019 at 21:17

    Publisher: Inkle Developer: Inkle Release: April 16, 2019 Rating: Teen Reviewed on: PC Also on: PlayStation 4 Building a fictional language from scratch is an ambitious feat. While a handful of games (like Far Cry Primal and Skyrim) twist made-up tongues into their narratives, you don’t have to learn them yourself. Heaven’s Vault, a new adventure game from the makers of the mobile title 80 Days, centers entirely on teaching you a hieroglyphic language and successfully packages it into a fascinating world. Heaven’s Vault tells the story of young archeologist Aliya and her companion robot Six. After a roboticist goes missing somewhere in the Nebula, you must travel to distant moons searching for him. Each clue you unearth on these moons, whether it’s an artifact or an inscription, leads you closer to answers not just about the roboticist, but also about Aliya, the world she lives in, and its rich lore. With every new piece of history I found, I was eager to see where it would lead me next. The most significant discoveries during an excavation are inscriptions marked onto monuments, statues, weapons, and more. When you find one, Aliya opens her notebook and attempts to translate it. At first, the only way to decipher these hieroglyphs is with the help of context clues around you or with blind guesses. Aliya suggests a handful of meanings, and you can select some to ascribe to specific glyphs in the phrase. For example, you may choose “fire” if you notice the inscription is written atop a fireplace.  As you progress, you start learning the language yourself. I was able to identify parts of phrases as recognizable glyphs for words like “goddess” and “death” that I had translated before, which was a satisfying feeling. The language puzzle recurs often, but it never feels all that repetitive since each new glyph is a learning experience. Click here to watch embedded media Even wrong translations aren’t a lost cause, since you can always change your mind later and modify it. Errors can even help narrow down your options. For example, inserting several wrong guesses into a long phrase leads Aliya to cross them out and switch them for new guesses instead. You don’t always know if you’re right or wrong immediately, bringing ambiguity to your research. I thought this was a neat touch that adds realism to the experience. The moons you frequent are beautiful, with varying biomes like deserts and forests. Some are civilized, like Aliya’s old home filled with bustling marketplaces. Others are long-abandoned, with many secrets hidden inside crumbling infrastructures and temples. Despite no one living there now, it gives the incredible feeling that you’re treading over the land of ancient civilizations. The constant chatter between Aliya and Six also brings entertainment to exploration, since their strained relationship involves a lot of snide comments and sarcasm. Visiting these moons is enjoyable, but small technical issues surface to break the immersion. During certain cutscenes, the camera fixed on a wall instead of someone’s face. Another time, Six’s body disappeared when he spoke. Moving around can also be tiresome, since Aliya moves so slowly. Heaven’s Vault is meditative in tone and pace, but even with that in mind, my patience wore thin. These issues are unfortunate, but they never got severe enough to kill my curiosity for Aliya’s adventure. You use your ship to travel between moons, but poor controls make it cumbersome to maneuver, especially over long journeys. First, you plot a course on a map, and then you steer it through rivers in the skies (which are literally paths made of water) to head to your next destination – a long process that grows tiresome. You can fast-travel to some civilized moons, but since most of your time is spent on abandoned ones, this shortcut feature is limited. Between exploring ruins, you meet a cast of vibrant characters who help guide you towards your next destination, like a sleazy artifacts trader and a friendly scholar. However, watch what you say around others; some may cut off business with you if you’re rude. While this made them feel like real people, it irked me when it would happen with no warning. Heaven’s Vault is both ambitious and beautiful. It conjures a world rich with life; I enjoyed learning about the different cultures and religions of those dead and alive. Despite the long travel segments and a handful of bugs, I don’t hesitate to recommend Heaven’s Vault. The impressive language-learning mechanic largely succeeds, and with a world brimming with detail, it makes this adventure an exciting one. Click image thumbnails to view larger version                                                                                                               Score: 8 Summary: This adventure game centers around teaching you a hieroglyphic language and packages it into a fascinating world. Concept: Learn a hieroglyphic language as you discover mysteries of ancient civilizations Graphics: Areas like deserts and forests look gorgeous, and the contrast between 2D characters and 3D environments is striking Sound: Beautiful violin and piano music play as you explore different moons Playability: Despite some poor controls when maneuvering your ship and slow movement in general, the game plays smoothly in all other areas Entertainment: Heaven’s Vault features great characters, exciting places to discover, and a thrilling mystery to piece together Replay: Moderately High Click to Purchas […]

  • After 11 years of online antics, Burnout Paradise’s servers are shutting down
    on April 18, 2019 at 21:04

    Over 11 years after Burnout Paradise first launched on Xbox 360 and PlayStation 3, EA has announced that it will be shutting down the game’s servers on Thursday, August 1st. That doesn’t mean the end for Burnout Paradise, of course. While all online functionality will cease on platforms running the original version of the game (that’s Xbox 360, PS3, and PC, as well as anyone playing the Xbox 360 version through Xbox One backward-compatibility), offline elements will still remain accessible. Additionally, Burnout Paradise Remastered, which launched on Xbox One, PS4, and PC last year, will be unaffected.”Every part of Burnout Paradise clips together,” wrote Christian Donlan in celebration of Criterion’s 2008 open-world opus (and its admirable remaster) last year, “Every part is designed to get the most out of all the other parts.Read mor […]

  • We Rank The 10 Hardest Choices In The Walking Dead Series
    by Hunter Wolfe on April 18, 2019 at 20:30

    The Walking Dead revels in moral ambiguity. Each episode introduced us to new characters, giving us just enough time to love them (or hate them) before putting us in charge of their fates. Choice is often an illusion in Telltale games – characters’ destinies often stay the same regardless of your choices in critical plot moments – however, the studio succeeded in making each decision feel weighty and impossible. The final episode launched in late March, and Clementine’s story is over (see how Clem’s voice actress reacted to the finale here). So it’s a great time to reminisce about the series’ most gutting decisions. Spoilers below, folks! 10. Looting The Car (Season 1, Episode 2: Starved For Help) The final decision in Starved For Help comes after a traumatic episode for Lee and Clementine: their starving group takes shelter at a farm where they discover that “human” is an entrée. After surviving the cannibals, they stumble across a car parked ominously in the road. The lights are on, the keys are in the ignition, and the trunk is full of supplies. Players can choose to steal the supplies for themselves or leave them for the person they belong to, putting you in a dilemma where you must weigh the needs of your group against the needs of a stranger who may not even be alive. Regardless of Lee’s decision, the group loots the car, catalyzing a chain of events that results in Clementine’s kidnapping in the season finale. The supplies, it turns out, belonged to a husband and wife who left their car on the street for a few minutes while they searched for their missing son in the woods. It’s a great setup for one of The Walking Dead’s best guilt trips. 9. Stealing The Medicine From Arvo (Season 2, Episode 4: Amid The Ruins) In Season 2, Clementine and Jane scavenge for supplies that might help them deliver Rebecca’s overdue baby. It seems like a miracle when, out of nowhere, a crippled boy named Arvo crosses their path with a bag full of medicine. Arvo says the medicine belongs to his sister, but Jane sees holes in his story, so Clem must choose whether or not to steal the supplies for their own group. It was tough having to weigh Arvo’s unknown circumstances against Rebecca’s impending delivery, but your decision – in classic Telltale fashion – ultimately makes little difference on the outcome: Rebecca dies shortly after childbirth, and when the group encounters Arvo again (this time with friends!), the scuffle between him and Jane results in a firefight between both groups. 8. Save Nick Or Save Pete? (Season 2, Episode 1: All That Remains) Clem has a hard go of making friends at the beginning of season two. After a dog bites her, she stumbles across a new group of survivors who suspect that the bite is actually from a walker. Nick nearly shoots her, while his father, Pete, gives her the benefit of the doubt. If you had to choose which one to save just off that conversation, the decision would be simple, but the final scene makes everything a bit more complicated: Pete takes a walker bite to the leg while he, Nick, and Clem explore a nearby stream, and then a horde approaches.  Clementine has to make a choice. Is saving Pete at Nick’s expense a lost cause, considering he’s now infected? Or should she save Nick, who doesn’t really care for Clem that much in the first place? This scenario reminded us right out of the gate in season two that this is a series where no decision is black and white. 7. Falling In Love With Kate (Season 3, Episode 4: Thicker Than Water) The Walking Dead got a major reset after season two, including a time jump and new characters: playable protagonist Javier, his brother David, and his sister-in-law Kate. David goes missing during the early days of the outbreak, so Javi and Kate group up and, well… the hokey pokey still happens in the zombie apocalypse. In the season’s penultimate episode, after David comes back into the picture, Kate confesses her love for Javi, and players are given the option of slapping a label on it at the risk of damaging their relationship with David. Matters of the heart are always a hard call. 6. Help Kate Save Richmond Or Rescue Gabe And David (Season 3, Episode 5: From The Gallows) There are some serious stakes in the season three finale. A horde of walkers penetrates Richmond, and while Javi wrestles with choices that impact the future of the community, he’s also forced to make decisions regarding his family’s fate. Kate wants to help save Richmond from the walker threat, but David wants to take his son Gabe to shelter outside the city. Javi, of course, must make a choice. If you choose to go with Kate, David dies (which isn’t the worst thing in the world if you shacked up with her in the previous episode). If you choose to go after David and Gabe, though, you’ll come back to Richmond to find your boo-thang zombified. It’s a sad day all around. 5. Save Carly or Doug? (Season 1, Episode 1: A New Day) The Walking Dead felt familiar when its first episode debuted in 2012. It had dialogue trees that let you choose how kind or how sassy you wanted Lee to be. It had QTEs that added urgency to its scenes like other action games. But it was the season’s climax that earned the series its place in the pantheon of standout video game narratives, by way of a choice: Lee and his group of survivors are pinned in a convenience shop by an encroaching hoard, and for the first time in the series, the player’s actions directly determine the fates of your friends Carly and Doug. The novelty of the idea, that choosing one friend results in the death of the other, made this choice incredibly tough and affords it its place on this list. 4. Kenny Or Jane? (Season 2, Episode 5: No Going Back) This one is a doozy. Lee and Clementine traveled with a friendly, bearded man in season one named Kenny who tragically loses his son to a walker bite and his wife to suicide. Kenny’s fate is uncertain at the end of the season when a mob of walkers separates him from the group. In season two, though, he reunites with Clementine at a ski lodge, but she can tell something in him has changed. Clem’s arc in the second season also involves her relationship with Jane. She teaches Clementine how to safely take down walkers despite her size and how to loot them for supplies. Jane is a survivor, Clem learns, and those instincts put her at odds with Kenny, whose mental stability everyone is questioning throughout the season. In the final episode, the group is gone, and the only people who remain are Clem, baby AJ, Kenny, and Jane. Kenny becomes aggressive, and he and Jane engage in a brutal brawl while Clementine stands to the side. At one point, Clem picks up a gun. She can shoot Kenny, her longtime friend, or not intervene, allowing Kenny to kill Jane. It’s one of the series’ decisions that causes the most second-guessing after you make your call. 3. Interrogating Abel (Season 4, Episode 3: Broken Toys) Each of these decisions pales in comparison to those you’re forced to make in The Walking Dead’s final season, because the brunt of them involve a subject no one finds easy: parenting. Clem makes decisions throughout the season that we’re told impact the type of man AJ will grow up to become. Low impact decisions – like whether or not you’ll let AJ start swearing – don’t carry much influence over the course of the season, but some scenarios, like the opening to Broken Toys, do. A group of bandits attack Clem’s home, and she and her friends takes a grunt named Abel prisoner. Players must interrogate him while AJ observes, adding extra weight to choices you make. Will you be the good cop and risk not learning valuable information? Or will you play bad cop – beating Abel’s head against a desk or burning his cheek with a lit cigarette – and risk AJ becoming more violent? This scene is a reminder nobody needed: Parenting is hard! 2. Kill Lee Or Let Him Turn? (Season 1, Episode 5: No Time Left) You can attribute a lot of The Walking Dead’s success – the first season won Game of the Year in 2012 at the Spike Video Game Awards – to its emotional season-one finale. A walker bites Lee, and in one decision, players choose whether or not they’ll amputate his infected arm to try and save him. Either choice is futile, because the infection has already spread too far. You can’t save Lee. In the season’s final scene, Lee gives Clementine a choice: shoot him, or leave him to turn. In-game statistics show that the majority of players choose to kill Lee, so while the decision isn’t very divisive, it still draws on the intense emotions players develop for the two characters throughout the season, making it one of The Walking Dead’s hardest choices. 1. Kill Clementine Or Let Her Turn? (Season 4, Episode 4: Take Us Back) Choosing whether or not to kill Lee is a cakewalk scenario compared to the series’ final choice. As they scuffle up a rock wall to escape a group of walkers, one sinks its teeth into Clementine’s lower leg. The zombies are closing in, and there’s no time to amputate it, so Clem and AJ are forced to ignore the bite until, finally, they find shelter in a nearby barn. The game puts players in control of AJ now, and mirroring the scene between Lee and Clem in the season one finale, Clem gives AJ a choice: kill her or let her turn. Why is this scenario harder than the scene that inspired it? Because instead of a gun, the only weapon AJ can use is the axe… The moment carries incredible weight, forcing players to decide the fate of a character they’ve watched evolve in-game for seven years. After you give AJ your order, though, he makes his own choice: He cuts off Clementine’s leg, despite your decision. She survives. The Walking Dead, shockingly, gets a happy ending. Were there any choices you struggled with throughout the series? Let us know your decision hottakes below. Make sure you read our interview with Clementine voice actress Melissa Hutchison, where she tells us how she reacted to the final episode. You can check out our review of the final season here. […]

  • Sega unveils ten more games included in September’s Mega Drive Mini
    on April 18, 2019 at 19:20

    Sega, you might have heard, is releasing its own tiny retro console later this year, in the form of the Mega Drive Mini. Aheda of its launch on September 19th, the company has now revealed another ten games to be stuffed in its innards.When the Mega Drive Mini (or Genesis Mini for those of you yonder) was unveiled last month, Sega confirmed it would include a total of 40 16-bit games for nostalgic sorts to savour, all handled by M2 – the team responsible for the Sega Ages series. And as an extra treat, Streets of Rage composer Yuzo Koshiro will be responsible for the menu music.At the time, Sega revealed one quarter of the games included, and it’s announced another ten today. Newly unveiled are Castle of Illusion starring Mickey Mouse, World of Illusion starring Mickey Mouse and Donald Duck, Thunder Force 3, Super Fantasy Zone, Shinobi 3, Streets of Rage 2, Earthworm Jim, Sonic the Hedgehog 2, Contra: Hard Corps, and Landstalker.Read mor […]

  • Overwatch’s New Escort Map Takes Players To Cuba
    by Javy Gwaltney on April 18, 2019 at 19:00

    Just a few days after launching the PvE-focused Storm Rising event, Blizzard has revealed even more content for Overwatch is arriving in the not so distant future. A new escort map taking place in Havana, Cuba will be going live on Overwatch’s PTR servers “soon.” The map will likely follow onto console versions soon after, per Overwatch’s regular method of dispensing content across platforms. You can get your first look at Havana in the trailer below: Captivating oceanfront. 🏖️ Unbelievable artistry. 🎨 Beaming sunshine. ☀️ Awesome music. 🎺 What are you waiting for? Chase the sun to Havana on the PTR. 🇨🇺 pic.twitter.com/eoqIBWfd5D — Overwatch (@PlayOverwatch) April 18, 2019 For more on Overwatch, check out our guide to the newest hero, Baptiste. […]

  • Root Letter: Last Answer rated in Australia
    by Sal Romano on April 18, 2019 at 18:54

    The Australian Classification Board has rated Root Letter: Last Answer under the publishing of PQube. The game, a remake of Root Letter with live-action scenes, first launched for PlayStation 4, Switch, and PS Vita in December 2018 in Japan. A western release has yet to be officially announced. Here is an overview of the game, […] The post Root Letter: Last Answer rated in Australia appeared first on Gematsu. […]

  • Cult cel-shaded shooter XIII is getting the remake treatment this November
    on April 18, 2019 at 17:41

    Cult cel-shaded first-person shooter XIII is getting the remake treatment, and will launch on PlayStation 4, Xbox One, Switch, PC, and Mac this November.The original XIII, which was based on the celebrated Belgian graphic novel series of the same name and developed by Ubisoft Paris, released on PS2, Xbox, GameCube and PC in 2003. It follows the (invariably shoot-y) adventures of its titular hero, whose life takes something of a down turn when he wakes on Brighton Beach with amnesia, only to discover he’s been accused of assassinating the President of the United States.XIII quickly found a loyal following, in part thanks to its striking cel-shaded art-style, but equally thanks to its taut gunplay, unfolding across a solo campaign of 34 levels, plus multiplayer.Read mor […]

  • A Remake Of PS2-Era Shooter XIII Is Coming This November
    by Nathan Anstadt on April 18, 2019 at 17:15

    XIII, based on the 1984 graphic novel of the same name, released on PlayStation 2, Xbox, Gamecube, and PC in 2003 and didn’t quite set the world on fire. But the cel-shaded look – meant to emulate its comic book roots – helped the game stand out at the time. Now, 16 years later, the game is being remade for modern audiences, coming to PlayStation 4, Xbox One, Switch, PC, and Mac on November 13. Previously published by Ubisoft, the remake is being handled by French publisher Microïds and developed by Playmagic. They released a couple prototype images that imply the cel-shaded look will be making a return, but the teaser trailer sets the tone for the story more than anything else. Click here to watch embedded media This will be a direct remake of the original XIII game which followed the story arc from the first five issues of the graphic novel. No word on whether or not David Duchovny will reprise his role as XIII, but as, sadly, Adam West passed away in 2017, the role of General Carrington will presumably be recast. XIII followed the the titular XIII, an amnesiac who wakes up being accused of murdering the president and with the only clue to his identity being his numeric moniker tattooed on his body. The Belgian graphic novel was later made into a mini-series starring Val Kilmer and there have been a couple, smaller attempts at video game sequels in the past. This seems to be a more concerted effort to revitalize a franchise that you’d be forgiven for completely forgetting or otherwise missing entirely. Click image thumbnails to view larger version                                                                                                               For some more cel-shaded FPS fun, check out the newest trailer for Borderlands 3 as well as our thoughts on the announcement. […]

  • XIII remake announced for PS4, Xbox One, Switch, and PC
    by Sal Romano on April 18, 2019 at 17:14

    Publisher Microids and developer PlayMagic have announced a remake of the 2003-released XIII for PlayStation 4, Xbox One, Switch, PC, and Mac. It will launch both physically and digitally on November 13. Here is an overview of the game, via Microids: Play as “Thirteen,” a talented soldier who lost his memory and has been accused […] The post XIII remake announced for PS4, Xbox One, Switch, and PC appeared first on Gematsu. […]

  • Darli Dagger Gets First Gameplay Trailer For Samurai Shodown
    by Nathan Anstadt on April 18, 2019 at 16:50

    Darli Dagger, the first new Samurai Shodown fighter in years, was revealed during PAX East earlier this month, but no footage was shown at the time. SNK today gave us a glimpse of her moveset and style in her reveal trailer. Darli is a pirate fighter that, after washing ashore as a young girl, learned to defend herself against dangerous local pirates. Fortunately her defense is aided by a gigantic saw blade and some sort of large drill. Click here to watch embedded media Samurai Shodown comes to PlayStation 4 and Xbox One this June. You can watch us play the game in a recent episode of New Gameplay Today. […]

  • Sony Says The Next PlayStation Will Have An “Appealing” Price
    by Javy Gwaltney on April 18, 2019 at 16:50

    Mere days after Wired’s revealing story on Sony’s plans for its next console, a new slice of compelling information has emerged. While the story itself broke down system specs and hardware capabilities, today’s slice of info via Wired senior correspondent Peter Rubin involves one that many gamers are concerned about: price. Here’s the whole exchange between Ruin and Cerny about the next console’s price point, which Rubin revealed on Twitter: Rubin: There’s always been a general range of launch pricing. Will the next console hew to that range? Cerny: I believe that we will be able to release it at an SRP [suggested retail price] that will be appealing to gamers in light of its advanced feature set. Rubin: Meaning that it may cost a bit more but what you’re getting is well worth it? Cerny: That’s about all I can say about it. To read about why Death Stranding might be a cross-generational title on both PS4 and the next console, head here. [Source: Twitter […]

  • Here’s everything included in next month’s Castlevania Anniversary Collection
    on April 18, 2019 at 16:10

    Konami has unveiled the full roster of games to be included in its previously announced Castlevania Anniversary Collection, due to launch on Xbox One, PlayStation 4, PC, and Switch on May 16th.The Castlevania Anniversary Collection was initially unveiled back in March, alongside the Arcade Classics Anniversary Collection (which is out now), and the Contra Anniversary Collection, which is scheduled to launch this summer.At the time, Konami said that its Castlevania offering would include Castlevania 1, Castlevania 2: Belmont’s Revenge, Castlevania 3: Dracula’s Curse, and Super Castlevania 4 – and that it would reveal the bundle’s four remaining titles at a later date.Read mor […]

  • Submit Your Questions For Our Mortal Kombat 11 Podcast Interview
    by Ben Hanson on April 18, 2019 at 16:07

    All month long we’ve been rolling out features highlighting Mortal Kombat 11 from NetherRealm Studios. Hopefully we’ve answered a lot of your questions about the game, but now’s your chance to fill in any gaps. On an upcoming episode of The Game Informer Show podcast, we’re speaking with Mortal Kombat 11 designer Derek Kirtzic and will be asking him as many questions as we can, pulled from the comments below. So please leave a question in the comments section, please dive in and ask specific things about designing Mortal Kombat 11… I doubt he’ll be revealing any new characters at this point. You can subscribe to the podcast and get ready for this week’s interview by clicking here. […]

  • Mortal Kombat 11’s Launch Trailer Goes All In On Nostalgia And Techno
    by Javy Gwaltney on April 18, 2019 at 15:17

    Anyone who’s seen the (surprisingly solid) 1995 Mortal Kombat film directed by Paul W. S. Anderson probably has its techno-laced theme pounded in their head.  The latest trailer for Mortal Kombat 11, due out next week, weaponizes the nostalgia attached to that ridiculous (and ridiculously catchy) theme song to great effect: Click here to watch embedded media For more on Mortal Kombat 11, check out our recent dive into the game’s story mode, a match between NetherRealm’s two best players, and more by clicking on the hub below. […]

  • The official Nintendo Switch app is packed with penises thanks to Super Smash Bros. Ultimate stage creators
    on April 18, 2019 at 14:58

    THIS ARTICLE IS NOT SAFE FOR WORK, OBVIOUSLY. At the time of this article’s publication, the front page of the official Nintendo Switch mobile app had a penis on it.Why? Because Nintendo just released a stage maker for Super Smash Bros. Ultimate and of course people are drawing dicks on them.Read mor […]

  • Sonic 2, Earthworm Jim, Contra: Hard Corps, And Seven More Games Announced For Genesis Mini
    by Jeff Cork on April 18, 2019 at 14:45

    Sega has teased out the next 10 games for its upcoming Sega Genesis Mini, and they include familiar names like Sonic, Earthworm Jim, and a little guy named Mickey Mouse. With today’s reveal, we now know half of the retro console’s lineup. Here’s the complete list of announced games for the $79.99 console, with the newly announced entries bolded. The Genesis Mini includes two wired Genesis controllers, a power adapter and cable, and an HDMI cable, along with the mini console. Sonic the Hedgehog Ecco the Dolphin Castlevania: Bloodlines Space Harrier 2 Shining Force Dr. Robotnik’s Mean Bean Machine ToeJam & Earl Comix Zone Altered Beast Gunstar Heroes Earthworm Jim Sonic the Hedgehog 2 Castle of Illusion Starring Mickey Mouse World of Illusion Starring Mickey Mouse and Donald Duck Contra: Hard Corps Thunder Force III Super Fantasy Zone Shinobi III: Return of the Ninja Master Streets of Rage 2 Landstalker  The Sega Genesis Mini is hitting stores September 19, and you can see where you can preorder it here. […]

  • Katana Zero Review – A Sharp And Dull Blade
    by Joe Juba on April 18, 2019 at 14:00

    Publisher: Devolver Digital Developer: Askiisoft Release: April 18, 2019 Rating: Mature Reviewed on: Switch Also on: PC What’s the most terrifying thing about a samurai assassin squaring off against a room full of gun-toting goons? The sword. Out of all possible deadly weapons, the samurai chooses a blade that requires unerring precision and close range, even when facing a hail of bullets. That choice conveys a lot about the efficiency and confidence of the assassin; we all know who is walking out of that room alive. In Katana Zero, that’s you. Despite a focus on frantic swordplay, this side-scrolling action game isn’t as chaotic as it first appears. Using just a blade (and a little help from time manipulation), players have the speed and power to clear out entire enemy strongholds unscathed. Each screen presents a puzzle-like arrangement of enemies, requiring calculated movements and careful attacks. Katana Zero is not about improvisation and reaction; if you try playing it like Hotline Miami, you won’t survive. Click here to watch embedded media Making plans and refining them through trial and error is the most entertaining part of Katana Zero. You open a door, but a guard immediately shoots you, so time rewinds and the screen resets. On your next attempt, you use your limited time-slowing power as you kick the door open, allowing you to slash the bullet and deflect it back at the guard. Except now you’re facing an enemy with a shotgun, and you can’t deflect that blast with your sword. Can you quickly roll past and slash him without alerting another guard? Or knock him into some lasers? Or lure him to a more vulnerable position? You die often as you find the answers to these questions, but respawning is rapid, so the deaths don’t feel punitive. When you finally clear a tough screen, Katana Zero makes you feel like a genius assassination architect, overcoming harrowing odds and emerging as the lone survivor. The thrill of those moments propels you through the levels, but frustrating design can make it difficult to reach those peaks of joy. For example, executing your plans depends on repetition and precision, but guards don’t always go back to the same default positions after a screen reset. This randomness occasionally prevents you from mastering familiar sections quickly to get to the tricky bits, which feels like a pointless hurdle that only eats up time. Click image thumbnails to view larger version                                                                                                               Jumping around, slowing time, and deflecting bullets is fun, but your options never expand (apart from one exception that I won’t spoil). That static moveset isn’t a problem by itself, but after exhausting its repertoire, Katana Zero struggles to present you with interesting ways to use your powers. Enemy configurations get harder and the stages get more elaborate, but using the same strategies to progress gets old. A motorcycle chase, a memory-based enemy gauntlet, and a handful of boss fights are attempts to vary the formula, but they fall flat just as often as they succeed. The other main disappointment is the story. It has fascinating hooks involving a mysterious drug, your dumpy apartment complex, and your shady psychiatrist. The first couple hours had me thinking, “I can’t wait to see how all of these cool concepts come together.” Unfortunately, most of them just cryptically meander without reaching any crescendo. The game also lays the foundations for big moments that never come, like a foreshadowed choice that feels completely meaningless, and an abrupt “to be continued” ending that left me with a sour impression as the credits rolled. When Katana Zero is in top form, it is a satisfying and stylish action/puzzle hybrid that rewards your patience and persistence. But the longer you play, the more the effect diminishes. The assassination scenarios start blending together, and the cutscenes stop inspiring curiosity. That tipping point is what stops Katana Zero from reaching its full potential, but it doesn’t negate the pride that comes from a well-planned and perfectly executed sword-slashing rampage. Score: 7.75 Summary: Katana Zero can be a satisfying and stylish action/puzzle hybrid, but the effect diminishes the longer you play. Concept: Strategically slash your way through an army of bad guys, with a little help from time-altering powers Graphics: Retro-styled visuals and a VHS aesthetic make the side-scrolling action look great Sound: The music fits the game’s tone, serving as an effective background soundtrack whether the scene is brutal or quiet Playability: Controls feel precise and responsive, though hit detection is sometimes inconsistent (which can work for or against you) Entertainment: Katana Zero starts strong on all fronts, but it doesn’t evolve or cohere in ways that sustain the excitement of its early stages Replay: Moderate Click to Purchas […]

  • Cuphead on Switch is a stunning conversion
    on April 18, 2019 at 14:00

    Previously a console exclusive for Xbox One, Studio MDHR’s Cuphead is now available on Switch and speaking as a big fan of the game, I highly recommend it! In fact, the port to Nintendo’s hybrid is nigh-on flawless – indistinguishable from Xbox on a living room display and with the added bonus of portable play that holds up beautifully for gaming on the go. Put simply, it’s a lovingly crafted, zero compromise port that exceeds expectations.And it’s worth remembering what makes Cuphead so special in the first place. It combines classic retro-style shooting gameplay with an absolutely unique 30s cartoon aesthetic. Traditionally drawn and animated characters mix it up with water-coloured painted backdrops that scroll independently for a cool parallax look. Studio MDHR adds an extra layer of authenticity to the visuals by using a distinct range of post-processing effects that help to sell the impression of the action taking place on aged film stock, displayed through the lens of an old projector. Taken as a whole, Cuphead is the closest we’ve seen to an interactive cartoon in this generation.Back in the day, the developers started out by using the now-obsolete XNA framework, before taking the decision to move onto Unity as the engine of choice. It’s a technology that’s delivered uneven results – even in predominantly 2D-based games – but polish and performance on the original Xbox One and PC versions was second to none. We even managed to play the game smoothly on an old Dell XPS 13 with integrated graphics. With that in mind, it should come as no surprise that the Switch conversion is just as good.Read mor […]

  • Shao Khan’s infamous “You Suck!” taunt is back for Mortal Kombat 11
    on April 18, 2019 at 09:00

    If you’re a fan of the Mortal Kombat series, you’ll probably know about Shao Khan’s taunts.The barrel-chested announcer has boomed out taunts for years, warning his hapless foes they’re about to get crushed by his outrageously-sized man fists as well as narrating the action as he sits on his stone throne.Shao Khan in Mortal Kombat 11, fully revealed in a video released by developer NetherRealm overnight, trades on nostalgia for these taunts. In the gameplay we see his infamous “you suck!” finger point line, as well as his villainous laugh.Read mor […]

  • Islanders is a city-builder with new ideas
    on April 18, 2019 at 07:00

    Islanders is a city-building game that feels like its developers haven’t played any other city-building games. I mean that in the very best way. And the truth is probably even better: they’ve probably played them and loved them and then gone in their own direction as a result of that.Islanders is focused and expansive in that paradoxical way that games can sometimes be. Each game starts by granting you an island, and you then open what amount to packs of different building types and place them around. Positioning is the key here. Each building likes to be located near certain terrain features, often including other buildings, and it likes to be away from other features. Urbanisation is a negotiation in Islanders, which feels entirely accurate. You’re assigned points for each placement so in the early stages you can just take a building and rub it over the ground, as it were, until you find the biggest numbers showing up. It’s a bit like dowsing, I imagine. What complicates things is that each pack comes with its own points target. You have to reach that target with the buildings you have in order to earn another pack and keep the city growing. Otherwise it’s game over.What I love about this is the refocusing of city-building mechanics. The rethinking of what makes a city grow. And what makes a city grow is proximity and pressure. You need the buildings to be in the right places, and then you need the energy and the will to find the next right spaces to keep the whole thing chugging along. You need to be thinking ahead about the space you’re going to have to work with five minutes from now. The moment you falter, the city dies. A city that is no longer building outwards is already curling up. In a way, it’s only the new stuff that is really useful and alive at any point. The rest is just clutter you have to work around.Read mor […]

  • Netflix says its Witcher television series will be out at the end of this year
    on April 17, 2019 at 21:58

    Netflix has confirmed that its Witcher television adaptation will air toward the end of this year, putting it a little ahead of its originally anticipated 2020 release date.The news comes via a Netflix investor call, as reported by Deadline, in which chief content officer Ted Sarandso revealed that the fantasy drama would arrive in Q4, narrowing its launch down to some time in the last three months of 2019.Netflix’s series, if you’re unfamiliar, is explicitly based on Polish author Andrzej Sapkowski’s Witcher novels, rather than CD Projeckt’s video game adaptation, with Sapkowski serving as creative consultant. Showrunning and writing duties are being handled by Lauren Hissrich.Read mor […]

  • Nintendo Releases New Trailer For Switch Version Of Mortal Kombat 11
    by Elise Favis on April 17, 2019 at 21:42

    Nintendo released a new trailer for Mortal Kombat 11 today, ahead of its release in just a week’s time. The video shows off some never-before-seen story scenes, and it’s also interesting that the backgrounds in fatal blows look noticeably different than they did in past entries. Watch the entire teaser below. Click here to watch embedded media Mortal Kombat 11 arrives on April 23 for Switch, PS4, Xbox One, and PC. […]

  • A Quick Primer On Joker For Smash Players
    by Nathan Anstadt on April 17, 2019 at 21:30

    Nintendo announced Joker from the Persona series as the first fighter included in the Fighters Pass last December, but we didn’t know exactly when he’d join the battle. Well fans of Super Smash Bros. Ultimate were treated to the surprise announcement last night that Joker is making his debut as a playable fighter today. But who the heck is Joker? If you only own a Switch (and thus haven’t been able to experience the joy that is Persona 5) then we’re here to give you a quick rundown on this character and just what the deal with Persona is. The announcement of Joker as a fighter as well as the recent tease of the upcoming Persona 5 S are both strong indicators Switch players may be able to see for themselves before too long. But who has that kind of time? If you have played both, then good job! You did it! For everyone else, here’s everything you need to know. Who Are Joker And Arsene? There’s a lot to sift through when dealing with a game and series as large as Persona, but the important details are that Joker is only the nickname of the game’s high-school student protagonist, Ren Amamiya (as you choose his name, this name only comes from the anime tie-in). Like any Persona game that came before, you must not only manage a stable of monstrous creatures that spawn from your heart – persona – but your stable of high school friends and responsibilities. When you take to the game’s dungeons, or palaces, you don a mask and adopt the Joker identity. Joker and his friends all come together in this twisted, alternate world to expose people’s inner demons, and their squad is called the Phantom Thieves of Hearts. In the trailer we see Joker wearing his mask from his Phantom Thieves costume, but we also saw him dressed in his normal Shujin Academy attire. This means if Joker looks a little too cool for school, you can literally dress him in school-appropriate clothing. The reveal also highlighted some of Joker’s more signature abilities from the RPG. Namely, Arsene. In Smash, Joker builds a meter as he fights that will eventually allow him to remove his mask and summon his original persona to fight alongside him and bolster his attacks. In Persona, your characters are essentially useless in battle until they awaken the power of these mystical beings, so it’s nice to see that represented in the combat. What Are Joker’s Moves? Outside of Arsene, Joker brings his knife and gun into battle as well. Persona 5’s combat added a gun into the mix that had you managing an ammo counter during the turn-based battles, but while the gun is present in Smash, it doesn’t seem like that exact mechanic is making the jump, thankfully. Appropriately though, Joker will be using Persona abilities, Tetrakarn and Makarakarn to reflect attacks when Arsene is present. In Persona those do exactly that: they reflect physical and magical attacks respectively. So, like any character on the SSBU roster, everything they do is in some way rooted in their character’s original abilities. The video (below) gets into his full suite of moves in Smash, but he’s bringing over moves like Eiha (or the stronger Eigaon) which curses foes and inflicts some damage over time and Persona 5 finisher, All-Out Attack, brings the whole team together for Joker’s Final Smash. Click here to watch embedded media What’s Going On With Joker’s Stage? Finally, the trailer showed off Joker’s dynamic new stage, Mementos. In the RPG, Mementos is the palace that represents the hearts of all the people. It isn’t specific to any one person, but people in general. It’s a great nod to Persona 5 players, as well as perfectly evoking the jazzy, gonzo style of Atlus’ game. What’s of particular note for fans of the Persona RPGs before Persona 5, the stage changes to be themed after either Persona 3’s Dark Hour, or 4’s Midnight Channel depending on the music that is playing. Click image thumbnails to view larger version                                                                                                               None of this is truly important to enjoy your time with a new Super Smash Bros. fighter, but it should provide a good framework to understand why he keeps summoning this ghostly force to fight with him. Check out our review of Persona 5 or read our feature on the Top 100 RPGs Of All Time from issue 290 of Game Informer magazine where Persona 5 made number 19 and Persona 4 ranked at number 30. […]

  • Don’t Starve dev’s space colony sim Oxygen Not Included leaves early access in May
    on April 17, 2019 at 20:27

    UPDATE 17/4/19: Klei Entertainment has confirmed that its excellent space colony management sim, Oxygen Not Included, will be leaving early access and launching in its Version 1.0 guise on May 28th.In preparation, Oxygen Not Included just received the third and final instalment in its Quality of Life series of updates, designed – as you can probably imagine – to polish the experience to a sheen, ahead of full release. One last update, arriving on launch day, will introduce three new biomes, new creatures, new buildings, and mod support – with DLC planned to follow.And if you fancy taking the plunge right now, unbothered by the construction work as Klei tidies up Oxygen Not Included’s remaining loose ends, the game is currently discounted by 25% on Steam and the Epic Store, where it’s £14.24 instead of its usual £18.99.Read mor […]

  • Halo Finds Its Master Chief For Showtime’s TV Series
    by Nathan Anstadt on April 17, 2019 at 20:15

    We learned last summer that Showtime would be producing a live-action Halo television series, and while we knew that Master Chief would play an important role, we didn’t know until now who would don John-117’s iconic green armor. Showtime announced that Pablo Schreiber (American Gods, Orange is the New Black) was cast as the protagonist in the show based on Microsoft’s flagship series. The TV series is set during the timeline of the games, but will introduce new characters as well. Along with this announcement they revealed a new character named Quan Ah being played by Yerin Ha, an Australian actress. Ultimately this means that despite dancing around this for over ten years, we finally have a look at least one incarnation of Master Chief’s face. It could still be obscured in the show, but we can never unsee this. Pablo Schreiber in American Gods, Starz The show enters production soon with a release planned for sometime in 2020. Don’t forget, 343 is still working on Halo: Infinite which is set to be a spiritual reboot for the game series when that eventually launches as well. [Source: The Hollywood Reporter […]

  • Watch Mortal Kombat 11’s New Shao Kahn Trailer
    by Jason Guisao on April 17, 2019 at 20:00

    Click here to watch embedded media By pre-ordering Mortal Kombat 11 you can play as one of the most frustrating bosses in the series. As the “konquerer of worlds,” you can crush adversaries with the fearsome Wrath Hammer or spawn spears that stun enemies to enable combo stacking. And, of course, the trailer wouldn’t be complete without showcasing his brutal fatality (we’ll let you see that for yourself).  Mortal Kombat 11 launches for PlayStation 4, Xbox One, Switch, and PC on April 23. For our extended list of confirmed fighters, head here or head over to the game’s hub to catch up on exclusive info.&nbs […]

  • Xbox One S All-Digital Edition Is A Missed Opportunity
    by Brian Shea on April 17, 2019 at 19:55

    When it was reported last year, an Xbox One without the disc drive seemed like a potential home run for Microsoft. The Xbox One has lagged behind PlayStation 4 in sales through most of this generation, and a large part of that revolved around a botched launch and a steeper price point than its competitor. Microsoft has since rectified many of those problems, listening to its fans and adjusting its prices to compete with the PS4. The digital-only Xbox One could have landed as the best value console on the market, but not enough differential between it and the standard Xbox One S leads to it being a missed opportunity for Microsoft. An Xbox One with no disc drive removes key functionality of the system. Not only does it lose the ability to play physical games, but it also loses one edge the Xbox One S has over even the PlayStation 4 Pro: a 4K Blu-ray drive. Losing the ability to play any physical media is a large blow, but with the right incentives, it could have made the case that it’s worth it. Microsoft likely hoped to make up for this huge missing feature with a lower price point. By offering a more digestible point of entry to the Xbox One family of systems, the Xbox One could become the default system for families looking to buy a console without breaking the bank. Unfortunately, the Xbox One S All-Digital Edition is a paltry $50 cheaper than the standard Xbox One S with a disc drive. Not only that, but a simple search on third-party seller sites like Amazon or eBay reveals that you can easily find new, sealed, standard Xbox One S models for even cheaper than the All-Digital Edition as long as you don’t mind buying a game bundle that has been discontinued. Microsoft tried to sweeten the deal by including three digital games, but the value those bring is questionable. Sea of Thieves continues to receive new content, but it’s far from a system seller. Forza Horizon 3 is spectacular fun, but it’s two and a half years old at this point and is regularly on sale in the digital storefront. As one of the most popular games of all time, Minecraft is arguably the most attractive game included in the bundle, but even that is an inexpensive purchase you could simply pick up independent of this system. Furthermore, Sea of Thieves and Minecraft are included in Xbox Game Pass, as is the newest edition of the Forza Horizon series, Forza Horizon 4. Even from a cosmetic perspective, the Xbox One S All-Digital Edition does nothing to excite players. Xbox says changing the form factor would jack up costs, but with so little else incentivizing prospective console buyers from considering this model, something that looks cooler than a typical Xbox One S would at least catch eyes. With no optical drive, plus the fact that the more powerful Xbox One X is even smaller than the Xbox One S due to how technology shrunk in the time between those two models, the All-Digital Edition likely could have been significantly smaller, and thus given something else to make up for the lack of disc drive. With a few adjustments, the Xbox One S All-Digital Edition could reach its full potential. At $250, the sweet spot isn’t far off. A $50 to $70 price drop could launch it into impulse-buy territory. If Microsoft is worried about losing too much money on hardware sales, it should focus on converting those who buy this Xbox One S to its Game Pass service. Scrap the free games and instead give buyers a few months of Game Pass for free, with a special offer to boost it up to a year at a lower price. Microsoft clearly has confidence in the service or else it wouldn’t continue to bolster its impressive lineup, so why not push that instead of three old games that offer no long-term return on investment to Microsoft? Hook people on Game Pass and the initial investment of bundling it with the system will eventually increase the service’s membership numbers as All-Digital Edition owners realize the massive value it delivers. With the world converting to digital entertainment and streaming services, Xbox isn’t wrong to explore this direction. More people watch Netflix and Hulu than 4K Blu-rays, and there’s no denying the convenience of digital game downloads. However, you can enjoy those on a standard Xbox One as well, and still have the option to play physical discs (and enjoy their steep discounts). With digital games becoming more popular, game-streaming platforms looking like a new direction of the industry, and Game Pass becoming a better value by the month, the future is likely more focused on digital than it even is today. Microsoft is wise to eye the digital future, but it needs to optimize its plans to truly reap the benefits. […]

  • Netflix’s TV Adaptation For The Witcher Is Releasing This Fall
    by Elise Favis on April 17, 2019 at 19:26

    It’s been confirmed that the upcoming live-action series adaptation of The Witcher is coming to Netflix later this year. It will hit during Netflix’s Q4 period, which runs from October to December. This gives us a better idea, but we still don’t have an exact date of when it hits the streaming platform. According to Variety, Netflix CCO Ted Sarandos says that the show is currently being shot in Hungary. The Witcher show stars Henry Cavill as Geralt, Freya Allan (The War of the Worlds) as Ciri, and Anya Chalotra (The ABC Murders) as Yennefer. You can read more about the casting details here, along with a speak peek of the show here. […]

  • Showtime’s Halo TV series has cast its Master Chief
    on April 17, 2019 at 18:48

    Microsoft’s long-in-development Halo TV series – which found a home on cable network Showtime last year – has finally cast its Master Chief, with American Gods actor Pablo Schrieber set to don the majestic green helmet.Schrieber, who currently portrays leprechaun Mad Sweeney in Amazon’s television adaptation of Neil Gaiman’s American Gods (and who starred as prison guard George “Pornstache” Mendez in Netflix’s Orange Is the New Black), will be joined by Australian newcomer Yerin Ha in the role of Quan Ah, according to the Hollywood Reporter.Quan Ah, a new character in Halo universe, is described as a “shrewd, audacious 16-year-old from the Outer Colonies who meets Master Chief at a fateful time for them both.”Read mor […]

  • Warframe’s expansive Plains of Eidolon “remaster” out now on PC, on consoles soon
    on April 17, 2019 at 18:07

    UPDATE 17/4/19: If you’ve been waiting impatiently, fingers twitching, for the arrival of Warframe’s Plains of Eidolon “remaster” on consoles, then you may finally exhale. Warframe’s latest update is now available to download on Xbox One, PlayStation 4, and Switch.In case you missed its PC debut several weeks back, developer Digital Extremes’ recent update overhauls the Plains of Eidolon – Warframe’s first foray into open-world design, which originally released in 2017 – with extensive visual improvements (including better lighting and foliage), new enemies, and economic balance changes. You’ll find additional details below.ORIGINAL STORY 5/4/19: Digital Extremes has just released a major overhaul of Warframe’s gorgeous, but imperfect, Plains of Eidolon area on PC, further beautifying its already stunning vistas, adding new enemies and activities, plus a whole lot more.Read mor […]

  • Carnivore Pack Available Now In Jurassic World Evolution
    by Andrew Reiner on April 17, 2019 at 17:47

    Frontier Developments’ Jurassic World Evolution continues to deliver new content. Today players of this fun park-building simulation can download the Carnivore Dinosaur Pack to add three new threats dinosaurs to their sprawling prehistoric wonderlands. The dinosaurs are the Acrocanthosaurus, an oddly postured monster from the cretaceous period, the Proceratosaurus, a small threat from the Jurassic period that is linked genetically to the Tyrannosaurus Rex, and the Herrerasaurus, is one of the earliest dinosaurs on record, dating back to the Triassic period. This pack retails for $4.99 and is readily available on PlayStation 4, Xbox One, and PC. If players log in today, they’ll find a new Capture Mode has been added to the game for free. Capture Mode gives players better tools for taking shots of their dinos. The image gallery below gives you a look at all of the new dinos and the mode. The trailer shows the carnivores in action and goats and one another. Click image thumbnails to view larger version                                                                                                               Click here to watch embedded media &nbs […]

  • Fortnite’s Next Bonkers Update Introduces Dogfighting
    by Hunter Wolfe on April 17, 2019 at 17:08

    Biplanes return to Fortnite this week in Air Royale, a new limited-time, duos-only mode that pits players against each other in an aerial dogfighting arena. Touch the ground? Dead. Fly too high? Finished. Park your plane? Boom. Each plane has three lives, and players will respawn until their plane loses its last life. Food fighting – well, some form of it – comes to the game in this week’s update, too. Deep Fried is a limited-time mode where both teams start on either side of the map, separated by a barrier down the middle. Each team has its own restaurant with a mascot inside. The mode gives teams time to build defenses around their restaurant, and once the barrier comes down, the winner is the team that can eliminate the enemy’s mascot. You can check out all of this week’s updates in the patch notes here, including the return of the egg-themed Grenade Launcher skin and a new Infantry Rifle (shown above). For our Avengers fans out there, rumor has it that last year’s Thanos event may return in time for Avengers: Endgame. And because Fortnite news is never normal, Prince Harry recently called to ban the game, saying “it’s created to addict.” [Source: Official Fortnite Blog […]

  • How NetherRealm Hopes To Get Mortal Kombat 11’s Casual Players To Compete
    by Suriel Vazquez on April 17, 2019 at 17:00

    Fighting games can be tough to get into. Most are multiplayer-focused affairs, which can be a deal-breakers for many single-player fans. Even among multiplayer offerings, they require a degree of dedication to memorize combos, time to brush up on things like frame data and mix-ups that can be intimidating at first. Not everyone is interested in diving into training mode for hours just to make a game “fun” outside of casual button mashing, but NetherRealm Studios has long been doing its best to turn those casual players into competitors.  As the team behind one of the most popular fighting-game series around, NetherRealm is well-aware of the impediments some players have to getting into them. “We know there’s a barrier where, anything that’s competitive is automatically a barrier for some people,” says lead designer John Edwards. “And fighting games in particular are kind of daunting, because they seem so scary, and mechanically difficult to get into, and there’s all these terms that are thrown around. It just seems super-daunting just even thinking approaching trying to learn how to play a fighting game.” While they can seem intimidating at first, designer Derek Kirtzic is confident that once players decide to dive into them, they’re likely to find learning fighting games easier than they think. “Anybody can be really good at fighting games,” he says. “The secret to fighting games is, it’s a lot slower than you actually think it is,” he says. “A lot of people think, ‘The faster I press buttons, the more that’s going to happen.’ But actually it’s taking the time and just [inputting combos like] 1-1-2, 1-2-3, 1-2-1 back-forward-1.” “People don’t play the piano like this,” Derek says, jutting his fingers up and down on the table rapidly, “They do it very slow. It’s very similar to fighting games.” As developers, it’s NetherRealm’s job teach players how its games work, but the shift in mindset has to come from the player. “It’s up to the player to break out of that thought of ‘The faster I press buttons, the more things that are going to happen.’” Click here to watch embedded media To that end, Kirtzic tells me Mortal Kombat 11’s will run players through the basics, letting players know all the tools at their disposal, offer a few tips on how to use all of its attacks and techniques, then let players loose to play the game however they want. NetherRealm wants players to have a decent grasp of the game before they get there, however. While the extensiveness of tutorials in fighting games can vary, lead designer John Edwards says the effect of tutorials on their own is often overestimated. “Having good tutorials definitely helps, but I don’t think that helps to the degree that a lot of people think it does,” he tells me. While much of the appeal of fighting games comes from learning to play them, many people just want to have fun as quickly as possible, and simply don’t want to spend an hour or two doing what can often feel like homework, according to designer Derek Kirtzic. “We cannot force players to do a tutorial,” he says. “[In our games] we always go ‘Hey, you’ve never played this game before, would you like to play a tutorial?’ And most people are like, ‘Nah dog, let me just go straight to story mode!’” Edwards and Kirtzic aren’t alone on this front; Tekken producer Katsuhiro Harada also pointed to a lack of player interest which is why Bandai Namco opted to only include a barebones tutorial in Tekken 7.  “And we’re not going to sit there and stalk the player and be like, ‘We noticed you haven’t done training still!’” Kirtzic says. “It’s up to the player what time they’re going to invest in it.” Click here to watch embedded media Instead, Edwards points to the other ways NetherRealm gets players to invest in fighting games: By giving them lots of content that just happens to involve playing and improving at the game itself. By playing through the story mode, players get an early feel for how fighting works, and then, according to Edwards, slowly learn some of the instincts the genre requires by playing single-player modes, such as Mortal Kombat 11’s Towers of Time, which has players tackle single-player objectives, tough bosses, unlock items, and invest in creating their own rendition of their favorite character using the game’s custom variation system.  This creates an attachment to fighting games that doesn’t rely solely on being able to play them well. “And then once you’ve kind of got them hooked on fighting games in general, it’s much easier to transition them into the more competitive scene,” says Edwards. That transition is easier said than done, however, as there is a major difference between enjoying a fighting game by beating up computer opponents and playing online against other learned players. Edwards acknowledges the transition can be tough. “You’re going to be playing against people who may have been playing for their entire lives,” he says. But it’s a transition NetherRealm is keen on making, since learning to play satisfying matches against other players is the best way to keep players hooked. Over the years, NetherRealm has experimented with different ways to do this, and many of the incentives for players to play against others are back in Mortal Kombat 11. Once again, Kirtiz says the team is hoping to keep players engaged online by being more up-front about how their opponent is matched against them. In casual matches (as shown in the recent online beta), both players can see their opponent’s win-loss record, as well as their chances to win a particular match. If a player sees they have an edge, or that they’re at least evenly-matched, they might be more inclined to play. This isn’t too different from most games that match players against each other, but the way NetherRealm surfaces this data more readily makes the expectations the game has of your more clear. Click here to watch embedded media On the other hand, NetherRealm wants players to challenge themselves and improve, so that on the occasion they come across a lopsided matchup they may choose to decline, but may just as likely face their opponent knowing they probably won’t win, but could stand to learn a thing or two from their opponent. “Hopefully it gets to an extent that the casual player will see progress in their online skill,” Kirtzic says. “We want to make sure that when we match more casual players up, that they’re actually seeing that ‘Yeah, actually I can beat these guys, and I’m getting better and better, and I’m seeing my rank is getting higher,’ and things like that. We want to give positive encouragement to the players that are usually kind of standoffish when it comes to a ranked system.”  Another way to keep players coming back to multiplayer is to offer them something besides a higher matchmaking rank for playing. Edwards wants to incentivize casual players by letting them earn koins to unlock stuff in the Krypt, and level up their profile through experience. It also means introducing time-limited modes that use some of Mortal Kombat’s wacky combat modifiers (Kirtzic points to the classic “Juggle Kombat” as an example) that offer exclusive rewards for participating in them. “Having those fun modes takes down the competitive shield that players have,” Kirtzic says. “You’re more willing to play characters that you may not necessarily play, and play less strategically than you normally would – especially the casual players. The casual player is like, ‘Oh dude, I’ve been playing this modifier in the Towers of Time, I totally know what to do against this totem while I’m fighting this dude, right?'” Click here to watch embedded media Edwards sees this slope, of getting single-player fans to slowly dip their toes into Mortal Kombat’s competitive side, as key to breaking down the misconception that fighting games are a difficult genre to get into. “The more we can kind of incentivize the non-competitive guys into playing competitive for whatever reason, the more they’re going to learn naturally, and the more they’re going to realize that it’s not super-scary,” he tells me. “It just has a little bit more of a difficult of a barrier of entry because there’s so many moving parts, as opposed to like a first-person shooter, where they’re kind of ultimately all boiled down to kind of the same mechanic [of shooting].” “It’s always a goal for us to try and take the casual player to that next level, so that everybody can enjoy the game that we’re offering,” Kirtzic says. Of course, NetherRealm knows some players will never be the kind of player who sticks with fighting games for the long haul, and would prefer to treat them the way they do most other kinds of games – more as entertainment than hobby. “Some people just don’t want to put all this time into practicing good enough that you can beat the average person online,” studio creative director Ed Boon tells me. “They just want to have fun on the couch next to their friends playing story mode, and they’re happy.” For more on Mortal Kombat 11, check out our recent dive into the game’s story mode, a match between NetherRealm’s two best players, and more by clicking on the hub below. […]

  • Last Of Us 2 Director Teases That Final Scene Has Been Shot
    by Elise Favis on April 17, 2019 at 16:43

    The Last of Us Part II director Neil Druckmann has teased on Twitter that the ending scene of the game has now been shot. Whether this means that all motion capture work for the actors is complete or not is unclear, but it’s still exciting to hear that it’s all coming together. Just shot this scene… so… 😔 pic.twitter.com/uyjbpTdfxC — Neil Druckmann (@Neil_Druckmann) April 17, 2019 Sony won’t be attending E3 this year, meaning that The Last of Us sequel may also be missing in action. We don’t know when we’ll be seeing the game on center stage again, or how far along it is in its production. You can read our coverage on the game from last year’s E3 by heading here. […]

  • Assassin’s Creed Unity is currently available to download for free on PC
    on April 17, 2019 at 16:40

    Ubisoft has announced that, following Monday’s devastating fire which caused extensive damage to Notre-Dame cathedral, it will be donating €500,000 to Paris’ reconstruction efforts. And as an additional gesture, Assassin’s Creed Unity is currently free on PC.”As the smoke clears on the events that unfolded on Monday at the Notre-Dame de Paris,” Ubisoft wrote on its blog, “we stand in solidarité with our fellow Parisians and everyone around the world moved by the devastation the fire caused. Notre-Dame is an integral part of Paris, a city to which we are deeply connected. Seeing the monument in peril like this affected us all.”To that end, the publisher has pledged to donate €500,000 to help with the restoration and reconstruction of Paris’ historic landmark, and has encouraged interested fans to donate too.Read mor […]

  • The Switch Version Of Final Fantasy VII Has A Game-Breaking Bug
    by Javy Gwaltney on April 17, 2019 at 16:10

    The Switch is a great little device. Most people who own it tend to agree that playing both new games and classic titles on the go to be a fantastic experience. One of those recent classics that has been ported to the system is Final Fantasy VII, one of the most renowned JRPGs of all time. I bought the Switch version of the game to give it the old college try to see if I could come to appreciate it in spite of how many years have lapsed since its release. To my surprise, I found that I was enjoying the story and even the aesthetic to the point that I felt compelled to keep playing…right up until I hit a gamebreaking bug about three hours into the story. What’s worse is that this bug was reported over a year ago in the PC version. The game is also on Xbox One and PlayStation 4 and might have the same bug but we can’t confirm that since I only encountered it in the Switch version. You can read the specifics of the issue here but generally what happens is an event that needs to trigger for you to progress doesn’t happen. Restarting the game doesn’t fix it. If you have an earlier save stretching back, you might be in luck but otherwise you’re probably looking at a full restart. PC players were savvy enough to identify the issue and come up with a fix by fiddling with the game’s config files. Switch players (like yours truly) are out of luck since they can’t dive into the game’s backend. The lack of a eShop refund option coupled with the fact this bug has been reported for over a year makes this issue completely unacceptable. So just be aware if you’re considering purchasing the Switch (or Xbox One) version of Final Fantasy VII either to relive some of your favorite JRPG memories or you’re wanting to see what all the fuss is about, because there’s a decent chance you’re buying a broken game. […]

  • New Gameplay Today – Nowhere Prophet
    by Jeff Cork on April 17, 2019 at 15:00

    Click here to watch embedded media No More Robots just announced that it will be publishing Nowhere Prophets, the new digital card game from Sharkbomb Studios. It’s set in a post-apocalyptic future (with delicate notes of cyberpunk), where you play as the leader of a ragtag group of survivors. At least, that’s what I’m told – Leo scrolls through the text so awfully fast in today’s episode. As a prophet, it’s up to you to make decisions that keep your burgeoning convoy safe, while adding to their numbers. Play your cards right (AHAHAHA!), and your decisions will lead to prosperity, earning food, batteries, and other valuable resources to keep things running smoothly. Even if you make all the right calls, you’re going to end up fighting in Nowhere Prophets’ tactical battles. Thankfully for us, Leo and his big brain are leading this train. Toot toot! The game is available now on itch.io First Access, or look for it on Steam this summer. […]

  • Next Major Division 2 Update Includes Damage Buffs For Exotic Weapons and Higher Gear Score Drops In Dark Zone
    by Matt Bertz on April 17, 2019 at 14:54

    Ubisoft has a lot of big changes planned for the third title update for The Division 2, which includes the introduction of the first eight-player raid. Wrangling all the tweaks is taking longer than expected, so today the company announced the update is sliding from its original April 25 release into May.  The delay may be a bummer, but the proposed changes are generally exciting and show the teams at Massive and Red Storm have their ears glued to the ground. Players have all lamented the weak punching power of most exotic weapons, so Ubi is giving them damage buffs across the board. Alongside that news, Red Storm creative director Terry Spier wanted to relay their intentions with exotics – they’re not all supposed to be about world-beating damage per second (DPS), but rather an opportunity for the developers to create different styles of play. Still, knowing those weapons that take much longer to acquire have a little more power is nice. The LMG Pestilence also received a PvP buff. Speir also addressed the fans clamoring for the developers to raise the poorly performing weapons/gear rather than nerf the popular ones. Their intentions with nerfs are to align the game so the play feels more balanced. The reason they don’t buff everything is there is only so high they could go until everything feels too overblown. Other long-standing games like World of Warcraft have had to perform stat squishes when things get out of control, and they want to avoid that if possible. Ubi also outlined a ridiculous amount of proposed talent buffs and nerfs. Dark Zone Changes Many players have griped about the low player counts and weak gear drops in the three dark zones. Guess what? Ubi also has plans to fix these issues. When Title Update 3 drops in May, gear that drops in the dark zones can now scale up to Gear Score 515, making these areas the only places in the game where you can power creep above the 500 cap. To address the population complaints, Spier made a point to say they are not going to raise the player caps, but rather tweak the system to make sure each instance more regularly has 12 players roaming the streets. Right now the game creates too many brackets of players, which is why the regions feel dramatically underpopulated. The Red Storm test servers always guarantee 12 players are participating, and Spier says they feel like this is the sweet spot between being overcrowded and underpopulated. Several other dark zone changes are planned as well, including returning loot ratios. After TU3, less non-contaminated loot will drop in favor of more contaminated loop, which should drive more players to engage in the extraction loop. In addition, named bosses will guarantee contaminated loot drops. To compensate, Ubi will increase the contaminated loot bag size to six. The Tier 1 dark zone perk will increase this to eight, and the Tier 10 perk will up the bag size to ten. Weapon Normalization Changes Weapon/gear normalization plays a big role in the dark zones and the Conflict PvP mode, and Ubi has some proposed tweaks on this front as well to make it feel more in line with the PvE experience. Right now, the game takes your stats and pushes them toward the middle to make the fights fairer between players with divergent gear scores. After TU3, they will respect item rolls. That means if you have a weapon with a higher change for a critical shot, it will still have a higher chance after the normalization occurs. Ubi is also adjusting how skill power is normalized so any skill mods you have equipped in the open world work when you venture into the dark zones or Conflict.  Another big change coming to PvP encounters is a global tuning that drops the damage modifier from 70-percent to 40-percent, which means players have more time to react once the bullets start flying and kill times should feel more in line with the PvE experience. Skills won’t one-shot players, but they are getting buffed to be more effective.  Red Storm is putting new tuning mechanics in place so it can alter specific weapons and weapon archetypes in both the dark zone and occupied dark zone without affecting the PvE experience. The first big change coming is buffing assault rifle damage across the board in PvP and removing the ability for players to get crits when hip firing.  The Division 2 PTS went live today on PC, so if you want to check out these proposed changes you can log into your Uplay account, download the client, and join the feedback loop as these changes are introduced piecemeal over the next couple weeks.   For more on The Division 2, check out our review of the game here. […]

  • Assassin’s Creed Unity Temporarily Free On PC Following Notre Dame Fire
    by Jeff Cork on April 17, 2019 at 14:24

    Days after a fire caused extensive damage to Paris’ Notre Dame cathedral, Ubisoft is making an effort to commemorate the landmark and also help aid its reconstruction efforts. The company says it’s donating €500,000 for restoration and, as reported earlier, the scans of the structure created during Assassin’s Creed Unity’s development could be a valuable reference source in the coming years. PC players who didn’t get to tour the structure before the blaze (or didn’t visit via Unity) have a week to do so on Ubisoft’s dime, too. Assassin’s Creed Unity is free on PC for the following week. To claim your copy, just visit Ubisoft’s online store here. Its DLC is also discounted, if you feel like taking a deeper dive. Otherwise, you’re free to wander around Notre Dame and take in the sights of Paris.  The game had a notoriously rocky launch, but a series of patches and updates brought it up to series standards. If its bumpy release kept you away, this is a great excuse to check Unity out. […]

  • One Finger Death Punch is the greatest two-button kung fu game ever made
    on April 17, 2019 at 13:00

    Proclaiming something as the ‘greatest of all time’ can be contentious, so first I’ll play it safe by simply naming One Finger Death Punch as the greatest two-button kung-fu game ever made. And it really is a wonder; magnificently simple to learn, electrifyingly compulsive to play, intimidatingly difficult to master.Channelling the XiaoXiao stick figure animations that memed across forums well before anyone thought about cats and Impact captions, One Finger Death Punch unified XiaoXiao’s minimalist charm with further trappings from Hong Kong kung-fu cinema; Shaw Brothers in Flash vectors. The game’s staccato action recalled the kata-on-kata fighting style of 70s Kung-Fu, the general gist of each Mob Round essentially Bruce Lee piling through that dojo in Fist of Fury. This is no accident – this is love. A real love of that cinema, of its old masters in hiding, of villain bosses, the animal styles and the unstoppable hero, all translated via two buttons. At full throttle, few games can match One Finger Death Punch’s intensity, or its rapidity of successive micro-satisfactions. A wham-blam-blam juggernaut interspersed with gloriously excessive highlight finishers. It hits such a rhythm that it intoxicates the engaged player. You want to do it faster and faster, fight more and more goons, making less mistakes. It’s one of those rare games that genuinely pushes you to your limit. Not one of rote memory and perseverance, but raw hand-to-eye and sensory processing – the actual bleeding edge of neurons and muscle. This comes from the controls and the setup. Enemies come from left or right, and once in range, you press a key to attack left or right. It couldn’t be simpler, with bars beneath your character to tell you which way to attack. All is obvious, and your choices are binary as the game ramps up and up with each level.This is a recipe for twitch gameplay that is truly primal. At it heights, you have to rely on your peripheral vision to keep up – that’s how intense it can get. And the sense of reward for taking it on and winning is supreme.Read mor […]

  • Ubisoft creates shortcut to access the new Assassin’s Creed: Odyssey DLC
    on April 17, 2019 at 09:03

    Ubisoft has created a useful shortcut for Assassin’s Creed: Odyssey players who want to access the new The Fate of Atlantis DLC without having to complete all the pre-requisites.There are two ways to play Story Arc 2, the first episode of which is out 23rd April.The first involves completing the main game story arc questline Between Two Worlds, and Heir of Memories, the Lost Tales of Greece questline available after completing Between Two Worlds. Then, you also have to have reached character level 28 or above.Read mor […]

  • Joker from Persona 5 hits Super Smash Bros. Ultimate today
    on April 17, 2019 at 08:35

    Joker from Persona 5 comes out today for Super Smash Bros. Ultimate.You can get the knife and gun-wielding guest character as part of the Fighters Pass for Challenger Pack 1, which includes Joker, the Mementos stage, music from the Persona series and four future DLC packs.Joker’s got a counter that becomes a reflect when he’s boosted by his Persona, Arsene. As for the Mementos stage, the base colour changes depending on the music, which is a cool look.Read mor […]

  • Speaking with Guild Wars 2 developer ArenaNet for the first time since the lay-offs
    on April 17, 2019 at 07:00

    It’s been a torrid time for Guild Wars 2 maker ArenaNet. At the end of February, the studio cut a third of its workforce and people who had worked there for more than a decade walked away.NCSoft-on-high reportedly said revenues were falling and the business was not sustainable, and for the first time, Guild Wars 2 – and ArenaNet – looked vulnerable. In one fell stroke, two unannounced projects and 143 staff were gone.A cloud of concern lingered. Was Guild Wars 2 in decline? And if two unannounced projects had been cancelled, what would follow it? Read mor […]

  • Microsoft reportedly plans Xbox Game Pass Ultimate subscription
    on April 16, 2019 at 22:57

    UPDATE 16/4/19: As part of its latest Inside Xbox showcase, Microsoft officially unveiled its combination Xbox Live Gold and Xbox Game Pass service – known as Xbox Game Pass Ultimate – confirming several reports that were swirling around earlier this month.Xbox Game Pass Ultimate, as you’d reasonably expect, includes all the benefits of both services and will cost £10.99/$14.99 USD a month. That makes it slightly less than the £13.98 you’d pay for one month if you subscribed to Xbox Live Gold and Xbox Game Pass individually.Xbox Game Pass Ultimate will launch “later this year”, but Microsoft says it will be inviting a limited number of Xbox Insider members to test the service ahead of its eventual release.Read mor […]

  • Yakuza spin-off Judgment reveals new-look for crime boss Kyohei Hamura
    on April 16, 2019 at 22:44

    Sega has unveiled Yakuza spin-off Judgment’s newly revised character model for crime boss Kyohei Hamura, which was overhauled following the arrest of actor Pierre Taki on charges of cocaine use and possession last month.Japan’s drug laws are strict, and there’s enormous social stigma around those that break them. As such, Taki’s arrest quickly spurred Sega into withdrawing all copies of Judgment from sale, and other companies followed suit. Square Enix said it would patch Taki’s lines out of Kingdom Hearts 3 (he voices Frozen’s Olaf), and Disney even pulled its Frozen Blu-ray from shelves.After suspending sales of Judgment, Sega released a statement explaining that “due to unforeseen circumstances”, the character model and Japanese voice for Kyohei Hamura would be “adjusted” prior to the game’s Western release.Read mor […]

  • What to Watch Now on Prime Video
    on April 16, 2019 at 20:15

    Get a list of the best movie and TV titles recently added (and coming soon) to Amazon’s Prime Video, updated frequently. Read and Post Comments | Get the full article at Metacritic […]

  • Microsoft formally unveils the disc-less Xbox One S All-Digital Edition, out in May
    on April 16, 2019 at 18:50

    Microsoft’s long-rumoured disc-less Xbox One has finally been made official. It’s called the Xbox One S All-Digital Edition and launches on 7th May.A disc-less Xbox One was first mooted last year, by reliable tech website Thurrott, with reports suggesting that it would have a sub-$200 USD price point, and release some time this spring. And it looks like Thurrott got it mostly right, with Microsoft today confirming that the Xbox One S All-Digital Edition will cost £199.99/$249.99 USD.The digital-only Xbox One S, which is identical to the regular Xbox One S minus the optical drive, will be bundled with three games – Minecraft, Forza Horizon 3, and Sea of Thieves. Pre-orders open today via the Microsoft Store and select retailers, and Microsoft notes that purchasers can take advantage of its three-month trial of Xbox Game Pass for £1/$1 USD.Read mor […]

  • Spec Analysis: Sony’s surprise PlayStation 5 tech reveal
    on April 16, 2019 at 17:04

    Sony has revealed the first specs for what system architect Mark Cerny refers to as its ‘next-gen console’ in a fascinating interview piece for Wired. It confirms the key technologies in place for the new hardware, the exciting news that solid-state storage will take centre-stage in the new machine and – perhaps best of all – the fact that the next Sony platform will feature backwards compatibility with current market leader, PS4. Will it be called PlayStation 5? Sony isn’t saying, but it does seem like the obvious choice.A lot of the information revealed today serves as confirmation to long-existing rumours and speculation, specifically that Sony has adopted the latest technologies available from hardware partner AMD. That begins with the processor architecture – cited as third generation Ryzen cores designed for the 7nm fabrication process, based on the upcoming Zen 2 design set to be revealed for the PC desktop market later in the year. What is exciting here is that as per our thoughts last year, the small area occupied by the Zen core means that Sony can deliver a full eight cores, presumably supplemented by hyper-threading, for a 16 thread total. This ensures a massive generational leap over the lacklustre Jaguar technology found in the current generation of console hardware, allowing for higher frame-rates, more complex world simulation and more detail. On the GPU side of the equation, a custom variant of AMD’s upcoming Navi architecture is also confirmed, but this is where details are very thin on the ground. The understanding we have is that on the one hand, Navi is a new iteration of the existing AMD Graphics Core Next (GCN) architecture, which suggests a structural limit of 64 compute units or 4096 shaders. But on the other, certain leaks have suggested that Navi is geared more towards pixel-pushing as opposed to its immediate predecessor, the more compute-orientated Vega. I wouldn’t underestimate the ‘custom’ side of the equation either: Sony has spent years on this project and with PS4 Pro, the firm has shown how it’s prepared to innovate in areas that PC gaming is only now starting to get to grips with. Secret sauce? Quite possibly.Read mor […]

  • What to Watch Now on Hulu
    on April 16, 2019 at 17:04

    Get a list of the best movie and TV titles recently added (and coming soon) to Hulu, updated frequently. Read and Post Comments | Get the full article at Metacritic […]

  • Two Point Hospital is adding a free co-operative challenge feature later this month
    on April 16, 2019 at 16:29

    Developer Two Point Studios’ enormously entertaining medical management sim Two Point Hospital is getting a new co-operative challenge feature, and it’s coming to Steam on April 30th.The Superbug Initiative, as the new addition will officially be known, sets players – either working together with invited friends or in large-scale, global community projects – a series of challenges to complete. Each sequence consists of a number of connected nodes, with each one offering a different challenge (such as capturing three ghosts) that must be tackled independently, within the confines of each participant’s own hospital.Once enough participants have completed the challenge, a new node unlocks and a fresh task begins. Success, says Two Point Studios, will reveal “cutting edge technology and rare items for your hospitals”, with new sequences promised regularly. You can see a few snippets of the new feature in action, courtesy of the Superbug Initiative announcement video below.Read mor […]

  • Gamescom is getting its own announcement show
    on April 16, 2019 at 15:32

    This year’s Gamescom will open with an announcement-filled livestream featuring reveals from “major game publishers”. The broadcast will be called Gamescom: Opening Night Live, and it’ll be hosted by Geoff Keighley.You’ll be able to watch on Monday 19th August at 7pm UK time (that’s 2pm Eastern or 11am Pacific). Keighley, of course, is the host and producer of the annual Game Awards in December. He also holds court in his E3 Coliseum throughout that trade show every June. Read mor […]

  • An hour after Sony details PS5, Microsoft dates Xbox E3 briefing
    on April 16, 2019 at 14:32

    The dust’s not had time to settle on Sony’s first reveal of PlayStation 5 details, but Microsoft has already fired back with the announcement of Xbox’s big E3 press conference.You’ll want to tune in on Sunday 9th June at 9pm UK time (that’s 4pm Eastern, or 1pm Pacific). As ever, we’ll be reporting live from the audience of the Microsoft Theatre in the ever-delightful downtown LA.Microsoft is widely expected to announce its own next-gen Xbox machines, plural, after namechecking their development last year at E3 2018.Read mor […]

  • Capcom takes on the mini console craze with a massive £200 stick
    on April 16, 2019 at 14:21

    Following the success of Nintendo’s mini consoles and with Sega about to enter the market with its own slimmed-down take on the Mega Drive, Capcom has now entered the fray with its own spin on the phenomenon – a massive £200 arcade stick that’s shaped like the Capcom logo which allows players to enjoy 16 classics of the 90s. Once you’ve gotten over the preposterous form factor of the Capcom Home Arcade – and the more I look at it, the more I grow to love it – there’s a lot to admire, with Sanwa components ensuring a premium feel, and the selection of CPS1 and CPS2 games is full of certified bangers. And here’s a list of those bangers before we move on: It’s slightly disappointing that it doesn’t stretch to CPS3 games – although that particular iteration of Capcom’s arcade board never saw much support, it did host Street Fighter 3: Third Strike, arguably the high point for the highly-regarded fighting series. Still, the Capcom Home Arcade stick does boast bespoke emulation from FBAlpha, plus WiFi support so you can partake in global leaderboards (but not, it would seem, play online). Read mor […]

  • Switch exclusive Marvel Ultimate Alliance 3 just got a release date
    on April 16, 2019 at 13:47

    The unexpected continuation of the Marvel Ultimate Alliance series that was unveiled late last year now has a release date, with Marvel Ultimate Alliance 3: The Black Order coming exclusively to Nintendo’s Switch on July 19th. That’ll be a couple of months shy of a full decade on from the release of the last Marvel Ultimate Alliance game, which back then was handled by a scrabble of developers led by Vicarious Visions and published by Activision across multiple formats. Marvel Ultimate Alliance 3: The Black Order, however, is being published by Nintendo, with action specialists Team Ninja on development duty – and while we’ve only had fleeting glimpses of gameplay, it seems to stay true to the trusted co-op action RPG formula, with teams of up to four players controlling well-known superheroes as they work to synergise their attacks. Read mor […]

  • Sony reveals first PlayStation 5 details
    on April 16, 2019 at 13:08

    First details on the PlayStation 5 have been unveiled by Sony, via an exclusive Wired interview with the console’s chief architect Mark Cerny.Perhaps most importantly for PlayStation fans is the fact PS5 will be backwards compatible with PS4 games. The current PlayStation VR headset will also be supported.And the next-gen console will still use physical media, Cerny confirmed.Read mor […]

  • Here’s how Zelda: Breath of the Wild looks using Nintendo Labo VR
    on April 16, 2019 at 11:01

    Let’s take a look at The Legend of Zelda: Breath of the Wild’s upcoming virtual reality support – coming via a free update on 26th April. Of course, the mode requires you own Nintendo’s just-released Nintendo Labo: VR Kit to use as a pair of hold-up-to-your-face goggles.In a Nintendo UK blog post, Breath of the Wild technical director Takuhiro Dohta explained his team deliberately chose not to alter the main game for VR support. There’s no exclusive VR mode, or gallery.Instead, the game’s VR option is simply available at all times – so you can switch it on “when there’s something interesting to see,” Dohta says, “like a location with a great view, a favourite character, or a favourite piece of equipment”.Read mor […]

  • Forza Street announced, available now
    on April 16, 2019 at 10:15

    There’s a brand new free-to-play Forza game available now for Windows 10 and coming soon for iOS and Android phones. It’s named Forza Street, and is designed as a portable version of Microsoft’s famous racing series.If you’re using a Windows 10 device you can nab it now from the Microsoft Store. Mobile versions for Apple and Android devices will follow later this year.”Forza Street was designed for racing on the go with streamlined controls that focus on timing of gas, brake, and boost as the keys to victory,” design director Andy Beaudoin explained, announcing the game. Read mor […]

  • Nintendo Switch update adds ability to transfer save data between systems
    on April 16, 2019 at 09:02

    The latest Nintendo Switch system update, version 8.0.0, is available today. It adds the ability to transfer save data for individual games between Nintendo Switch systems – an interesting development ahead of the console’s new models expected this year. If you’re upgrading your Switch to a beefier model, say, you’d want to take that Breath of the Wild save with you.Another welcome addition is the ability to sort games in your software library by last played, game name, publisher and total play time.Read mor […]

  • The big Amy Hennig interview
    on April 16, 2019 at 09:00

    It’s been 30 years since Amy Hennig’s first game, Electrocop, and eight since she said goodbye to her most famous creation, Naughty Dog’s Uncharted series. Informed as much by vintage Hollywood adventure films as the likes of Gears of War, Uncharted is the acme of the gun-toting blockbuster with a human face. It’s a style of production with which Hennig, a former film student, is indelibly associated, though I’ll always reserve my love for her first turn as director, 1999’s Legacy of Kain: Soul Reaver. But as she herself admits, it’s a style of game that is becoming untenable, involving vast expense and many years of labour, in an industry that has never been more conscious of the unhealthy workplace practices that prop up some of its most beloved experiences. Hence, perhaps, the untimely demise of her last project, Visceral’s Star Wars game “Ragtag”, as publisher EA moved its business away from finite narratives and into the murky waters of the game-as-service.Hennig has spent the year and a half since leaving Visceral resting, catching up with family and meeting with potential partners. She has done some consultancy work at VR company The Void, and directed a volumetric video capture shoot for Intel. But she has also spent her absence from the limelight reflecting on the industry’s past and future, trying to make sense of what she calls “a time of massive change”. In a keynote discussion at last week’s Reboot Develop conference in Dubrovnik, Hennig spoke about looking beyond challenge, mastery and failstates as key criteria for game design. She is particularly enthused by real-time streaming platforms, suggesting that their promise of greater accessibility is an opportunity to fashion new genres for a broader audience. In the wake of her presentation, I sat down with Hennig to discuss all this, her time working on Star Wars, and whether the advent of real-time streaming is also an opportunity to change the way games are made.I was reading your USGamer interview in February, where you talked about not quite knowing where to aim yourself after leaving Visceral. You’re known for these big budget, photoreal narrative action-adventures, and those are hard to create when you’re not an EA or Sony. How are things going with that thought process?Read mor […]

  • Heaven’s Vault review – a rich web of possibility
    on April 16, 2019 at 04:01

    Like 80 Days, Inkle’s previous game, Heaven’s Vault is a piece of interactive storytelling that drops you into a dense mesh of narrative choices. The whole thing’s as intricate and inter-connected, perhaps, as one of the tiled abstract patterns that decorate the walls and doorways of the game’s Middle-Eastern and North-African-inspired environments. What a place! There are big decisions to be made here, but, most thrillingly, throughout the course of the adventure I found myself surrounded by the constant fluttering of smaller choices – how much to reveal to an ally, how to respond to my companion’s latest micro-aggression, and whether, even, to interpret it as an aggression at all. Somehow, all these hubs and spokes come together in a busy kind of snugness. As a player I felt both autonomous and well-cared for. I could play the game as I saw fit in any moment, but whatever I did, the overall story refused to become an ugly, artless blob formed by my actions. A better analogy might be the river. In Heaven’s Vault you play Aliya, an archaeologist following in the footsteps of a vanished roboticist who has discovered something darkly mesmerising out there in the wastelands of space. That’s as much direct plot as I should spoil here. Stepping back a bit, Aliya’s job involves moving between sites of interest and using the things she finds – artefacts and tatters of an ancient language – to create new leads and new spots on the map to investigate. You’re a space traveller in a head scarf rather than a pressurised helmet, and your spaceship is made of wood and sails and knotted ropes and looks a bit like a winged crustacean. And space itself, a scattering of ‘moons’, is an archipelago navigated by the river, a knotted delta of swift tributaries, cloudy white trails scattered over glinting rocks. You never saw such rocks. Some of them are pointed and arid and reach into the sky like the columns of gas that incubate new stars in the Eagle Nebula. Some are slick with a glossy mineral wetness, reflecting the pinks and purples of a skybox in which, if you look closely enough, you can see individual brush strokes.The river will take you where you want to go as you move between one clue and the next, but once you’re on it there is a sense of its own brisk life to it. It bucks and rumbles and speeds you through turns before growing sluggish for a spell and making you fight against it. There are things to see along the route if you are fast enough, and as long as you have learned how to ride the river and navigate its moods. But if you miss these things, they’re gone for now. Only forward – and such is the narrative. Live with your choices, even the ones you don’t realise you’re making.Read mor […]

  • Voez dev’s rhythm-actioner Cytus Alpha coming to Switch later this month
    on April 15, 2019 at 22:53

    Rayark, the developer behind top-notch rhythm-action games Voez and Deemo, has announced that another of its music titles, Cytus Alpha, is coming to Switch on April 25th.Cytus Alpha, like Voez and Deemo before it, originated as a free-to-play mobile title – one that’s garnered a lot of praise since release in 2012.There’s a bit of a dystopian sci-fi narrative, but the core of Cytus is pure rhythm-action, with its touch-screen gameplay based around tapping, dragging, and holding circular notes that appear on-screen. Which mightn’t sound like much, but they form an extremely satisfying whole (with a great soundtrack accompaniment), and the end result looks something like this:Read mor […]

  • Sea of Thieves is currently half price ahead of this month’s massive Anniversary Update
    on April 15, 2019 at 21:02

    Rare’s multiplayer pirate extravaganza Sea of Thieves is currently enjoying a discount of 50% on Xbox One and PC, ahead of its massive, game-changing Anniversary Update, due at the end of the month.Sea of Thieves’ Anniversary Update is an absolute belter, introducing, among many other things, a brilliantly raucous, quick-fire competitive mode known as The Arena. This is completely standalone to Sea of Thieves’ existing mode, which will be renamed Adventure Mode come the update’s arrival on April 30th, meaning combative sorts have a new place to let off steam.Adventure Mode, meanwhile, will receive Sea of Thieves’ first hand-crafted story campaign as part of the update – a sizeable offering spanning nine chapters, in which fearless crews must roam the seas in search of a mysterious island known as the Shores of Gold.Read mor […]

  • Square Enix’s celebrated Switch RPG Octopath Traveler coming to Steam in June
    on April 15, 2019 at 19:11

    Octopath Traveler, Square Enix’s celebrated retro-ish J-RPG, will be throwing off the shackles of Switch exclusivity on June 7th – when it comes to PC via Steam.That’s not exactly a huge surprise, seeing that Square managed to leak the news on its own website last week, but at least we now know that nothing has changed since then. And it’s welcome news too, given that Octopath Traveler is a generally superb effort on Square’s part, and one of the more eye-catching J-RPGs of recent times.Octopath Traveler, which debuted on Switch last July, has two big tricks up its sleeve: the first is its gorgeous, immediately striking art style, which reimagines the classic 16-bit J-RPG aesthetic into full 3D – with chunky pixels still in tact (Square calls this “HD-2D”).Read mor […]

  • Mario Tennis Aces’ big 3.0 update adds new Ring Shot mode, new Yoshi variants
    on April 15, 2019 at 16:52

    We’re a little over two months away from Mario Tennis Aces’ first birthday, but the updates still aren’t slowing – and Nintendo’s latest offering, cannily titled version 3.0, is a little larger than normal, introducing new modes and more.Mario Tennis Aces’ 3.0 update brings a broad variety of adjustments and additions, with the first notable inclusion being the new Ring Shot mode – where players attempt to secure a high score by aiming their balls through the variously sized rings that appear on-court while maintaining their rally. This comes in three flavours, each playable either competitively or co-operatively: Ring Shot Singles, Ring Shot Doubles, and Yoshi’s Ring Shot.The first two variants can be played on every court with all hazards active, and Nintendo notes that further hazards have also been incorporated. Read mor […]

  • New Lego Star Wars game in development
    on April 15, 2019 at 15:36

    Search your feelings and you’ll know a brand new Lego Star Wars game is in development. Or, if you’re not tuned in to the Force, you can just search online instead.Over the weekend, Skywalker Sound’s Matt Wood briefly mentioned he was working on a new Lego Star Wars project during Star Wars Celebration. You can see a clip of the conversation below.Lego game publisher Warner Bros. has yet to announce the game, but Skywalker Sound is the official Disney-owned audio company behind the Star Wars franchise, among various other things, so you’d expect Wood to know what he was talking about.Read mor […]

  • Amy Hennig reacts to Jedi: Fallen Order announce, reveals more of her cancelled single-player Star Wars game
    on April 15, 2019 at 13:15

    Less than two years ago, Uncharted creator Amy Hennig had her story-based single-player Star Wars game, code-named Ragtag, shut down by EA. The message at the time? Single-player games do not make money – or at least, not enough – to continue justifying their existance.And then the Battlefront 2 loot box drama happened.Cut to this weekend, when Titanfall developer Respawn announced its story-based single-player Star Wars game, Jedi: Fallen Order, released by… EA. The publisher’s promise now? There will be no multiplayer, no loot boxes, so please enjoy this single-player experience.Read mor […]

  • Notable Video Game Releases: New and Upcoming
    on April 15, 2019 at 11:20

    Find release dates, trailers, and scores for major upcoming and recent videogame releases for all platforms, updated weekly. Read and Post Comments | Get the full article at Metacritic […]

  • Tomb Raider film sequel hires writer
    on April 15, 2019 at 10:08

    Whether you enjoyed the first film or not, a Tomb Raider 2 appears to be on the cards. Free Fire, Kill List and A Field in England writer Amy Jump has been hired to pen the script for Alicia Vikander’s return as Lara Croft, Deadline reports.Last year’s Tomb Raider film reboot loosely retold the story of Crystal Dynamics’ 2013 game reboot – it’s unclear if the film sequel will go on to retell the story of its 2015 follow-up, Rise of the Tomb Raider.Read mor […]

  • Celebrate God of War’s anniversary with some freebies
    on April 15, 2019 at 09:36

    Last year’s excellent, reinvigorated God of War launched a year ago this week and, to celebrate, PlayStation has a couple of nice freebies for you.Right now, you can download a snazzy God of War dynamic theme from the PlayStation Store which shows daddy Kratos and BOYYYY Atreus messing about in a boat on the Lake of Nine. On Wednesday, a free God of War PS4 avatar set will also be available.Read mor […]

  • Hands on with Oculus’ two big evolutions: Quest and Rift S
    on April 15, 2019 at 09:04

    It’s been three years since the initial launch of Facebook’s Oculus Rift and this spring, Oculus will be launching two new versions of its headset. Both the Oculus Quest and the Oculus Rift S will retail for £399/€449 each, but after hands on time with both, it’s safe to say they offer radically different experiences depending on what kind of gamer you actually are. The next iteration of the Rift comes with Oculus Insight – that’s full, six degrees of freedom tracking using five inbuilt sensors on the headset that offer room scale VR, right out of the box. This means no more annoying external sensors need to be placed around your gaming setup in order to track the movement of both your head and hands. Whilst the Rift S still relies on PC computational power to run its software, the amount of cables needed to do this has been reduced to just one single five-metre cable. Not only is this much more convenient in the long run, it also opens up the possibility of playing on powerful laptops with a limited number of USB ports.Read mor […]

  • Lovely puzzley skymindedness wins the day in Jetstream
    on April 15, 2019 at 07:06

    In real life, planes do not move the way they do in Jetstream. In Jetstream, gone are the arcs and steady ascents, the slow, bovine turns and the rattly, thumping intrusions of turbulence. Instead, it’s brisk straight lines and sudden right angle turns. Start here, get to there. Go.Jetstream’s a 2D puzzle game, in which you navigate little grids of sky to reach your target. The rules are simple and build in clever ways. At first, your only real obstacle are cloud banks that block your progress, and the fact that you can’t cross your own contrail. The challenge comes from the fact that your plane won’t stop moving until it’s run out of squares in the direction it was headed in.Fairly soon, though, you get compasses that allow you to stop and change direction, and fuel pumps that allow you to cancel out any contrails that have been laid down so far. Next come storm clouds, teleporters, and all that kind of clever jazz.Read mor […]

  • Episode Review: Game of Thrones, Season 8 Ep. 1
    on April 15, 2019 at 03:04

    For the final season of Game of Thrones, we are compiling reviews for each individual episode. Up first: the season 8 premiere, “Winterfell.” Read and Post Comments | Get the full article at Metacritic […]

  • A new expansion, Onslaught, is coming to Star Wars: The Old Republic
    on April 14, 2019 at 16:57

    Just in case you haven’t had enough Star Wars this weekend, a new, free to subscribers expansion pack is coming to Star Wars: The Old Republic – the first in three years.A blog post (thanks, PC Gamer) details the new expansion, Onslaught, confirming the update will not only bring a whole new story, but two new planets, a new Flashpoint, a new Operation, and new abilities, too.”Star Wars: The Old Republic: Onslaught puts you at the center of the reignited war between the Galactic Republic and the Sith Empire. Will you remain loyal to your faction or work to undermine and sabotage their war efforts? The choice is yours,” the blog post teases. Read mor […]

  • Sony’s latest PSVR patent wants to put an avatar of you in your friends’ games
    on April 14, 2019 at 16:06

    Sony has filed two new VR patents: one to permit PSVR users to spectate live events, and another for inserting avatars of your pals into your games.Siliconera noticed (thanks, VG24/7) the two patents, filed in 2017 and 2018 respectively, when they were published last week. The first is to allow people to join a live event, such as one at a sports arenas, “anchoring” them “to a physical location in the venue” to virtually spectate and feel as though they’re really there, complete with a surrounding crowd.The second details plans to turn your friends list into NPC crowds so they can spectate you as you play your game. Stating “generic spectators” don’t match the realism of the other elements we’ve come to expect in current-gen gaming, Sony wants to populate NPC crowds with your pals instead for “a more entertaining and engaging experience”. The patent goes on to explain that the avatars can be anything from “life-like representations” to an avatar your pal chooses to represent them, and it will be able to spectate you in real-time via VR, or through “pre-programmed clips”.Read mor […]

  • Sony no longer bans accounts for having offensive PSN IDs
    on April 14, 2019 at 14:40

    Sony has confirmed it has changed its protocol for dealing with potentially inappropriate PSN ID usernames. Instead of outright banning the account, Sony will now swap the offending name for a temporary, non-offensive one. The change comes as part of PlayStation Network’s recent terms of service (ToS) amendments that also now permit players to change their PSN IDs. Going forward, PSN IDs deemed to violate PSN’s ToS will instead be swapped out for a temporary placeholder ID that reads ‘TempXXXX’ (thanks, Gamasutra). Players can then select another ID, or revert back to their old one for free (providing that name doesn’t contravene the new ToS, too, of course).Read mor […]

  • Ray tracing now runs on older Nvidia GPUs – but how fast is it?
    on April 14, 2019 at 14:00

    With the arrival of Nvidia’s RTX video cards and support for real-time ray tracing in both the DirectX 12 and Vulkan graphics APIs, we’re looking at one possible future for graphics technology – but it is one mired in controversy because up until this week, only RTX GPUs could run DXR-enabled software, meaning only a very limited number of PC users could access ray tracing functionality. But now, the floodgates are open: Nvidia’s latest driver allows its 10 and 16-series GPUs to run DXR software too. But is any kind of playable experience possible on cards without RTX’s hardware accelerated support?We tested DXR software across three cards that lack Nvidia’s RT hardware – specifically the GTX 1060 6GB (the least capable compatible card), the GTX 1660 Ti (Turing with RT cores) and the top-end gamer’s 10-series offering, the excellent GTX 1080 Ti. To get a sense of comparison against the RTX line, we opted to bench the RTX 2080 and the RTX 2060. It’s an interesting assortment of cards: the RTX 2080 typically runs non-RT workloads at a similar speed to GTX 1080 Ti, while the 2060 is the cheapest card in the RTX line.But what we quickly discovered is that outside of specially prepared ray tracing workloads, gaming benchmarks flatter to deceive the older cards. What quickly became evident is that RT workloads introduce such an enormous variability into gameplay that canned benchmarks only have limited relevancy compared to an actual experience of playing the game, and sometimes there’s basically no correlation at all. Ray tracing can add a baseline cost to a game, but in scenes heavy in RT components, a 10-series card crumples while a 20-series GPU powers through. As we discovered, what you test in-game needs to be very carefully selected.Read mor […]

  • Report: Sony stopped Bungie’s plans to add cross-platform character transfer to Destiny 2
    on April 14, 2019 at 13:48

    Bungie’s plans to enable the cross-platform transfer of Destiny characters were stopped by Sony, according to Kotaku’s Jason Schreier.Schreier made the claim in a recent episode of the Splitscreen podcast (skip to around 57 mins if you want to get straight to this topic – thanks, ResetEra). In a discussion about how Destiny 2 will fare following Bungie’s separation from long-term publishing partner Activision, Schreier intimated that while Bungie had been keen to make character transfer a reality, it’s exclusivity partnership with Sony prevented the developer from pressing ahead. “I heard that Bungie wanted to do character transfers for PS4, PC – before Forsaken came out – but Sony wouldn’t allow it,” Schreier said. “Sony is just like, we want people to associate Destiny with PS4, even if that means screwing over other players.Read mor […]

  • Final Fantasy 15 director’s first independent game is an RPG about the Paralympics
    on April 14, 2019 at 13:07

    Final Fantasy XV director, Hajime Tabata, is creating a new Paralympics RPG, The Pegasus Dream Tour. Tabata left Square Enix and Luminous Productions at the end of last year, and has since gone on to establish his own studio, JP Games. The Pegasus Dream Tour will be the studio’s inaugural project.Described as a “completely new sports role-playing game”, Pegasus Dream Tour sees you assume the role of a para-athlete competing in a virtual, “dynamically rendered” Paralympic Games at fantasy metropolis, Pegasus City. Expected to be “accessible on various platforms” – including mobile – players will “awaken” new “special abilities or Xtra Power”. Read mor […]

  • Ghost Giant combines the magic of Moss with the frustrations of motion controls
    on April 14, 2019 at 13:00

    For anyone who’s played Moss, the opening moments of Ghost Giant will seem rather familiar. You, a ghostly presence, awaken in a quiet woodland area above a small body of water. In front of you is the game’s tiny protagonist who, after a few moments of initial shock, soon comes to regard you as a friend and ally in their journey.Ghost Giant also shares Moss’s incredible production values, bringing you ultra detailed dioramas that are a joy to inhabit and tinker around in. Sadly, as you’ll see near the end of this week’s episode of Ian’s VR Corner, Ghost Giant’s reliance on motion controls takes some of the sheen off of this wonderfully presented game – or at least it does for me thanks to the relatively small area in which I’m able to play VR.Ghost Giant may be reminiscent of Moss in its opening moments but it soon becomes clear that its gameplay is radically different. While you’re in full control of Quill throughout her adventures, Louis, the boy-hero of Ghost Giant, makes his own way around his world and you, the titular Ghost Giant, can only go along for the ride.Read mor […]

  • DCHDMI review: Dreamcast gets a digital video upgrade – and it’s stunning
    on April 14, 2019 at 12:04

    The Sega Dreamcast – now over 20 years old, the Dreamcast represents an era of unprecedented creativity within Sega. With a huge range of remarkable games spread across every genre imaginable, Sega’s final console remains popular even today but while the Dreamcast’s video output options were forward looking at the time, taking full advantage of them today isn’t quite as easy as you’d expect – but the arrival of a hardware modification with a pristine HDMI output is an absolute gamechanger. There’s no doubt about it – DCHDMI is the best way to play Dreamcast on a modern flat panel display.This internal modification is the first and only fully digital solution for Dreamcast video output. It overcomes limitations typically encountered with other solutions while offering the sharpest possible video output from your Dreamcast console. Most of the modification is internal in nature, with the only external difference coming down to the inclusion of a mini-HDMI output on the rear of the console. It’s entirely non-invasive to the standard operation of the Dreamcast, meaning that you can run the analogue video output in parallel with the new HDMI output.But what makes this modification possible is the fact that Sega pioneered a pristine 480p output for its last console, a massive evolution over the prior gen’s more standard 240p – and it was glorious, especially if you owned Sega’s own VGA box. This works great on a classic PC monitor of this era but if you’re trying to play the Dreamcast on an HDTV either via VGA or via some form of analogue to digital converter, there are issues to consider.Read mor […]

  • Report: Microsoft’s Xbox One S All Digital will be officially revealed next week
    on April 14, 2019 at 09:57

    Another day, another rumour about Microsoft’s discless Xbox One S and this time, we have reports of an imminent announcement.The most recent rumour – this time originating from German site WinFuture (via Engadget) – confirms prior reports that the digital game only console will arrive on 7th May, complete with three of Microsoft’s biggest games already pre-loaded: Minecraft, Forza Horizon 3, and Sea of Thieves. It also shares new images of the Xbox One S All Digital console.The latest report, however, purports the system will be unveiled next week – possibly on 16th April, 2019 – with a view to shipping on 7th May, as previously reported. It also confirms the system will also come with a single wireless controller, a 1TB hard-drive, and reportedly retail for €230 (roughly £200 / $260).Read mor […]

  • From Fernando Alonso to Alfa Romeo, the esports team looking to change the face of motorsport
    on April 14, 2019 at 07:00

    Racing esports is serious business, I’m sure you’ve heard. I think I’ve probably bored you in the recent past about it – whether it’s how Gran Turismo Sport and F1 2018’s esports series have produced races that have sometimes been the measure of the real thing, for a spectator at least, how the likes of F1 star Lando Norris have used games to sharpen their skills, or how McLaren is turning to esports to find the next generation of racing driver – but it’s only when visiting the offices of esports team Veloce Racing that it really hits me. This really is serious business. Down a cobbled mews in Maida Vale – the street was formerly home to Sid Vicious and Nancy Spungen, though now it’s part of one of the more affluent areas of London – there’s a converted office that’s a hive of activity. Enter the door and immediately to the right are three rigs running Codemasters’ F1 2018. On the left there’s an even more serious rig – a full-motion simulator that encases the player in a retro-futurist bubble, offering a 200 degree field of view. It’s the most intense sim-racing experience I’ve had – possibly the most intense you could expect out of the bespoke, multi-million pound solutions secreted away in the heart of F1 team’s factories – and it’s another illustration of the point. This really, truly is serious business. This particular business was set up by three people – Jamie MacLaurin, a former football agent, plus Jack Clarke and Rupert Svendsen-Cook, two former racing drivers – and already it has the esports teams of Fernando Alonso and Alfa Romeo Racing F1 on its books. It’s a business that fills three floors of the office, and is already looking to expand to more spacious premises in the near future. It’s a business that its owners take very seriously indeed. Read mor […]

  • Star Wars Jedi: Fallen Order is a single-player story game with no multiplayer – and no microtransactions
    on April 13, 2019 at 15:09

    UPDATE: EA has promised it won’t add microtransactions or loot boxes to Star Wars Jedi: Fallen Order post-launch.Yesterday, Respawn boss Vince Zampella confirmed Fallen Order is a single-player story game with no multiplayer and no microtransactions.The reaction to the confirmation of no microtransactions has been overwhelmingly positive, but some had wondered whether microtransactions would be added at a later date.Read mor […]

  • D’Vorah’s Fatality in Mortal Kombat 11 is maybe the most disgusting (best?) yet
    on April 13, 2019 at 14:54

    Mortal Kombat is a series known for its gore – and the Fatalities are the goriest moves of them all.But there’s one Fatality in particular I’ve seen in Mortal Kombat 11 that’s really grossed me out.The Fatality in question belongs to D’Vorah, an insect-like being who made her debut in Mortal Kombat X. She’s got horrible stabby limbs, pulls insect babies out of her stomach and uses a swarm of flying insects to dig holes into her opponent. Yuck.Read mor […]

  • Star Wars Jedi: Fallen Order release date leaked via pin badges
    on April 13, 2019 at 14:26

    The Star Wars video game leaks continue: this time it’s a release date for Respawn’s Jedi: Fallen Order.As seen on the back of Star Wars pin badges from the ongoing Star Wars Celebration event, Jedi: Fallen Order comes out 15th November 2019.This release date is backed up by Amazon Italy, too.Read mor […]

  • FIFA 19 Ultimate Team players in uproar after EA makes some cards virtually “extinct”
    on April 13, 2019 at 13:49

    EA has come under fire for the way it’s handled Icons in FIFA 19 Ultimate Team after a recent move that made a number of the best cards in the game virtually impossible to get.For context, EA recently added Prime Icon Moments cards to FIFA 19 Ultimate Team. These are even better versions of Prime Icons – what were already considered the best versions of Icons such as Brazilian Ronaldo and Dutch superstar Ruud Gullit.Then, yesterday, EA launched Squad Building Challenges for Icons in FUT 19. Squad Building Challenges, or SBCs as they’re known, task you with trading in a number of cards for a reward. The more valuable or sought after the reward, the more valuable the cards needed to be traded in.Read mor […]

  • Hellblade on Switch: just how close can it get to the PS4 experience?
    on April 13, 2019 at 12:42

    One of the most impressive-looking Unreal Engine 4 games of the last couple of years, Ninja Theory’s Hellblade: Senua’s Sacrifice seems like an unlikely choice for Switch conversion. Yes, UE4 has delivered some excellent Switch titles, but the sheer density of the original game would surely cause problems for Nintendo’s hybrid – after all, Hellblade is a game that was never in a million years designed with a mobile chipset in mind. And yet here it is: developer QLOC’s conversion work is fascinating, with some inventive solutions deployed to excellent effect.The first data point to catch our eye was the sheer size of the game. Hellblade on Switch weighs in at a massive 19.5GB, which is within the same kind of ballpark as the PC and PS4 versions – and yet, it’s clear that the port features substantially pared back texture assets which should result in a much smaller game. And yet something is obviously bulking up the download size.Firing up the port, first impressions were of astonishment – our first look at Senua (captured in the first comparison image below) reveals a remarkably close match to the same sequence playing out on PlayStation 4. As the sequence continues, the compromises start to become evident – resolution takes a massive hit, naturally, while post-processing quality and texture assets are clearly impacted. And yet, many of the detail-rich cutscenes seem bereft of compromise and resolve much more cleanly than gameplay.Read mor […]

  • This handmade leather Nintendo Switch bag costs £130
    on April 13, 2019 at 11:05

    If a bog standard bag isn’t good enough to carry around your Nintendo Switch, then you may be interested in something a little more… bespoke.The Séfu Switch Bag comes in a range of forms. The cloth standard edition costs £49.95.There’s also a pro version of this, which costs a fiver more.Read mor […]

  • Review bombs can’t stop big player count surge for Borderlands games on Steam
    on April 13, 2019 at 10:24

    Despite a campaign of review-bombing from disgruntled Borderlands 3 fans upset the game will be a timed Epic Games store exclusive, old Borderlands games have enjoyed a huge surge in popularity on Valve’s platform.Fuelled by the announcement of Borderlands 3 and the release of the free The Handsome Collection Ultra HD Texture Pack, Borderlands 2, Borderlands: The Pre-Sequel and Borderlands Game of the Year Edition have all seen a massive uptick in concurrent players.According to Steam Charts, Borderlands 2 enjoyed a whopping 89.25 per cent gain in average players over the last 30 days, with an impressive peak of 59,333 concurrent players.Read mor […]

  • Of course there’s a Horizon Zero Dawn sequel
    on April 13, 2019 at 09:38

    PlayStation 4-exclusive Horizon Zero Dawn sold over 10m copies, so it comes as no surprise to learn there will be a sequel.Confirmation comes from actress Janina Gavankar, who in video game land is best known for playing the protagonist of Star Wars: Battlefront 2’s single-player campaign, but who also voiced minor character Tatai in Horizon’s Frozen Wilds DLC.Chatting to a fan about Horizon Zero Dawn at the ongoing Star Wars Celebration event in Chicago, Gavankar said: “Just wait until you see the sequel. You’re gonna die. I know some secrets. You’re gonna die.”Read mor […]

  • No-one looks good playing VR
    on April 13, 2019 at 07:00

    I love VR.I’ve loved it in all of its bastardised and malformed versions over the years. The first time I ever played in virtual reality was at the Trocadero in London, and it was the VR iteration that made you stand in a weird, hula-hoop-like machine, clutching a retro flight-sim-style joystick as you aimlessly wandered around a VR world that looked like a kitchen cupboard demo whipped up at a Moben showroom.Read mor […]

  • Petroglyph details more of its “survival RTS” Conan Unconquered in latest dev video
    on April 12, 2019 at 19:48

    Petroglyph Games has unveiled more of its upcoming “survival RTS” Conan Unconquered, due to launch this May, with its latest development video focussing on some of the key systems complementing the core wave-fighting.As Petroglyph has discussed previously, the driving idea behind Conan Unconquered is “survival”, with familiar base and army management made considerably trickier thanks to the constant looming threat of enemy marauders – which attack in huge, progressively more difficult waves. Once your base is overrun, it’s game over, so Unconquered becomes a game of making smart, tactical choices under extreme pressure.As Petroglyph explains in its new video, enemies include the likes of cavalry units that prowl your base’s perimeter, looking for openings, necromancers that can convert corpses into skeletons to use against you, and even giant snakes. However, maps are procedurally generated prior to each game, meaning that the exact combination of enemies you’ll encounter (along with resources, choke points, and enemy spawn locations) will differ with every play-through, requiring new strategies each time. Read mor […]

  • Celeste’s extra-tough free DLC is “on the home stretch” but won’t arrive this month
    on April 12, 2019 at 16:23

    Celeste developer Matt Makes Games has offered a progress update on the sublime platformer’s previously announced free DLC, explaining that while it won’t release this month, it’s “on the home stretch of development”.Celeste’s free DLC was initially unveiled last December, when creator Matt Thorson, in celebration of the game having sold 500,000 copies since launch, revealed that the team would be releasing a set of “very hard” new levels in early 2019.Thorson popped up again at the start of this year, apologising that the new content wouldn’t make Celeste’s first anniversary on January 25th.Read mor […]

  • Save up to 67% on Logitech accessories
    on April 12, 2019 at 14:49

    There’s a raft of offers available on Logitech gaming accessories at Amazon for the next eight hours, including sizable discounts on gaming mice, a top-tier gaming keyboard, and a headset that’s under £25. Lets take a look at what’s available. Firstly, we have the Logitech G430 gaming headset for PC gaming, which is down to £22.99, 67 per cent off the usual price. It comes complete with 7.1 Dolby surround sound, a folding noise-cancelling mic and a swanky 90 degree swivel. Next up, there’s the Logitech G502 HERO gaming mouse, cut down from £80 to £45. As well as featuring powerful optical sensors, it has 11 programmable buttons and its weight can be personalised to suit your gaming style. Read mor […]

  • 6TB Seagate hard drive for £95
    on April 12, 2019 at 14:18

    Keep all your games lively and snug with an extra 6TB of storage, whether you’re on Xbox One, PlayStation 4 or PC. This Seagate external hard drive is down to £95 on Amazon for the next nine hours, saving you a not-too-shabby £35 – you won’t find it cheaper elsewhere. Like a few other models, Seagate drives are optimised for consoles. As such, you’ll only need to plug in and you’re ready to go – no finicky installs or expert data wrangling required. Even better, this sleek beast comes in at about the same height as your average pencil, which considering it can hold up to around 200 games or 60 installs of Red Dead Redemption 2, makes it handy purchase for folks that love their games. As a desktop based model, it will require a mains connection, unlike the Seagate portable external hard drives. It’s also covered by a two-year warranty. Read mor […]

  • Disney+ headed to PS4, and hopefully Xbox One, Nintendo Switch
    on April 12, 2019 at 13:55

    Disney has said it will bring new streaming service Disney+ to consoles. The Mickey Mouse maker already has a deal in place to launch the service on PlayStation 4, with Nintendo Switch, and Xbox One expected to follow. An image shown during Disney+’s official reveal last night included images of all three major consoles. Read mor […]

  • Surviving in the wild: Assassin’s Creed maker Patrice Désilets on Ancestors, his first game in nearly a decade
    on April 12, 2019 at 13:00

    Few video game industry firings make the headlines, and fewer still get to sound as dramatic as the tale of Assassin’s Creed co-creator Patrice Désilets getting the boot from Ubisoft, six years ago. Relieved of his services mere months after rejoining the company, Désilets was escorted out his office by security without being able to clear his desk or say goodbye to his team. I’ve heard the story several times over the years, as well as accounts of what may have caused it, but now I’m hearing the highlights first-hand, as Désilets introduces himself and his new game via a potted history of past escapades. I hadn’t expected Désilets to dwell on the past but he is, as he says at one point, known as “the historical guy”. These war stories are his lineage. Désilets talks excitedly of being shut out on the Montreal pavement, and how some of his former co-workers came down to meet him. In the weeks following Désilets’ firing, a couple of close allies would join him to found Panache Digital, a studio he named after his own initials. Désilets spent time preparing a legal challenge to regain rights to his big budget project, the now-mothballed 1666. And he began work on another idea, Ancestors: The Humankind Odyssey. Now, five years after Ancestors was first announced, Désilets is readying his first game in nearly a decade.Désilets takes us through Ancestors’ opening: an entertaining cut-scene which shows the kinds of awful prehistoric creatures that will happily murder our cuddly ape heroes and chomp them up for lunch. It’s 10 million BCE, and evolution has got us to the point where we can swing through the trees and scamper about on all fours. You play as a succession of apes from a tribe with a finite number of individuals. It’s your job to stay alive as long as possible to learn new skills, make new ape babies to grow your group’s numbers, and survive.Read mor […]

  • Star Wars Jedi: Fallen Order T-shirt leak shows main character, droid sidekick
    on April 12, 2019 at 11:03

    Video game leaks often come from fairly unexpected places, and this time we have one courtesy of an Amazon T-shirt listing. I imagine someone’s getting a dressing down for this. Thanks to the ever eagle-eyed Wario64, who spotted the accidental image, we now have our first non-teaser look at Respawn’s Star Wars title. Judging by the rocks and moss, I’m getting some serious Ahch-To vibes from the concept art. (Aside from sounding like a sneeze, Ahch-To is the name of the planet seen in The Last Jedi where Luke Skywalker goes to retire after his Jedi school gets burned down. It’s also the birthplace of the Jedi Order, FYI). Another important feature of note is the little droid companion next to the Jedi. It seems to be scanning something on a rock wall – ancient Jedi texts, perhaps? It would certainly fit the Ahch-To theory. Read mor […]

  • Acclaimed survival city-builder Frostpunk is heading to Xbox One and PS4 this summer
    on April 12, 2019 at 10:00

    This War of Mine developer 11 Bit Studios’ critically acclaimed city-building survival sim, Frostpunk, will be making its way to Xbox One and PS4 “this summer”.Frostpunk originally released on PC last April and went down a storm, managing to shift a quarter of a million copies in less than 66 hours. And that success is well-deserved: Frostpunk is a fascinatingly unique (and frequently gruelling) experience, mixing brutal survival sim elements with familiar city-building, then marrying the whole thing to a strong narrative within a harsh, post-apocalyptic world.As you’d expect, the lack of resources among the snowy wastes make rapid growth difficult and risky, setting it apart from more traditional city-builders, and survival often requires players to explore beyond their fledging civilisation’s boundaries – even making some tough moral decisions along the way. Will you put your society’s children to work, for instance, or kill the sick, if it means the rest of your population will have a greater chance of staying alive?Read mor […]

  • Ubisoft apologises for homophobic slur found on multi-storey street art in The Division 2
    on April 11, 2019 at 22:40

    Ubisoft has apologised after an art asset featuring a homophobic slur was found by fans in The Division 2.The slur in question appeared on a giant graffiti mural, spanning several storeys of a city building, and was highlighted in a lengthy Imgur post focussed on collating mistakes and other unusual occurrences seen in signage throughout The Division 2. The offending multi-storey street art (seemingly heavily inspired by the cover of 1981 Black Flag single “Police Story”, as noted by PC Gamer) depicts a policeman wearing a badge emblazoned with the number “FA6607” – an obvious homophobic slur, albeit presented in leetspeak.Read mor […]

  • Sekiro: Shadows Die Twice has already sold more than two million copies
    on April 11, 2019 at 19:23

    From Software’s samurai opus, Sekiro: Shadows Die Twice, has sold more than two million copies since launching at the tail-end of March, publisher Activision has revealed.To be more precise, Sekiro sold over two million copies worldwide in its first ten days of sale on PC, Xbox One, and PlayStation 4, and given that we’re now over 20 days since its release on March 22nd this year, it’s probably reasonable to assume that a few more units have been flogged since then.To put that figure into perspective, it took From Software’s Bloodborne around six months to pass the two million sales threshold (although that was confined to a single platform), and Dark Souls 3, a series already well-established by that point, hit the three million sales mark around two months after launch. So Sekiro’s two-million-in-ten-days achievement isn’t too shabby at all.Read mor […]

  • Yakuza Kiwami 2 gets a May release date on PC
    on April 11, 2019 at 16:59

    After the briefest of teases yesterday, Sega has announced that Yakuza Kiwami 2 will be heading to Steam on May 9th.Yakuza Kiwami 2 is, for those not fully briefed on their Yakuza series history, the second of Sega’s efforts to remake the original Yakuza PlayStation 2 games. It initially launched in Japan in 2017 (and at the end of last year in the UK), and gives Yakuza 2, first seen all the way back in 2006, a thoroughly modern makeover, courtesy of Yakuza 6’s Dragon engine.As you might very well imagine, Yakuza Kiwami 2 follows on from the events of the first game, and sees series protagonist Kazuma Kiryu forced to return to Toyko (a trip that eventually takes him to Osaka) after Yukio Terada, the Fifth Chairman of the Tojo Clan, is assassinated.Read mor […]

  • Hitman 2 gets a bank level this summer
    on April 11, 2019 at 15:34

    Hitman 2 has already seen some fantastic additions since release – take hunting down Sean Bean and that snow festival, for example – but the upcoming content looks particularly exciting, as IO Interactive has announced new bank, resort and prison locations. I wonder if you visit them in that order. In a post on IO Interactive’s website, the developer detailed the game’s content plans for the upcoming year. This includes new sniper maps, the new locations, special assignment missions and unlockable items such as a flamingo costume. Each of the new locations will add “new targets, challenges and mastery unlocks that can be used in all locations”.Silver players get access to sniper map Hantu Port and The Bank, but you’ll need gold to try out The Prison or The Resort. Read mor […]

  • Activision Blizzard pays employees $1 per day to share their pregnancy data
    on April 11, 2019 at 13:35

    When watching Black Mirror I often think “that’s a bit far-fetched”: but once again the world has proven the show is closer to reality than we’d like, as Activision Blizzard has been encouraging employees to share their health data with the company via third-party apps. Not only that, but the company has explained its practices with some frankly terrifying quotes. A report by the Washington Post found Activision Blizzard has been incentivising employees to give their data to Ovia Health – an organisation that offers a range of family planning and pregnancy tracking services. Companies can pay Ovia Health to access the aggregate data of their workers, which according to The Washington Post runs from “trying-to-conceive months to early motherhood”. The information that can be accessed includes how many workers have faced high-risk pregnancies, have given birth prematurely, the medical questions they researched, and the planned length of their maternity leave. Read mor […]

  • Nintendo Labo VR is VR at its simplest – but also its most magical
    on April 11, 2019 at 12:15

    The first thought I had when I heard that VR was coming to the Nintendo Switch via the Labo range was probably the same thought that ran through many other minds during the announcement – and that thought was, “well that’s not going to work very well.” And now I feel silly, because I’ve honestly been having the loveliest time exploring Nintendo’s lo-fi take on virtual reality, surrounded by a pile of peculiar cardboard peripherals. My right eye does feel a little bit weird, but more on that later.I’d previously been cynical about the Labo range of craft-your-own peripherals, or Toy-Con as Nintendo calls them. £70 for some sheets of cardboard seemed steep to me. But I can tell you right now that each and every Toy-Con was surprisingly fun to make and every time I finished a new build, fresh opportunities for discovery and play emerged – not only from the Labo software but from the Toy-Con themselves. Yes, the materials you build with may only be cardboard, but when it comes down to it, Lego is just bricks made out of a thermoplastic polymer comprised of three monomers. It’s not what they’re made of that matters, it’s what you do with them that counts, and it turns out you can do a hell of a lot with the Labo VR Kit.The full Labo VR Kit comes with five Toy-Con and a couple of smaller accessories, each with different build times and minigames associated with them. As with other Labo kits, there’s a Switch cartridge included in the package that provides software that will guide you through every step of construction. The animated instructions are easy to follow, lighthearted and interactive – so you can pause, rewind, fast forward and even zoom in to them to check that you’re booping your folds in exactly the right way. Read mor […]

  • Here’s your first look at the Ni No Kuni movie
    on April 11, 2019 at 10:42

    Warner Bros. has dropped the first trailer for Ni No Kuni’s upcoming animated film. While based on the same parallel worlds concept of Level-5’s excellent role-playing game series, the movie looks like it will tell its own original story.Scenes from the trailer show its main characters at school in our world, before being transported to the fantasy setting of Ni No Kuni.Read mor […]

  • Remade first Pokémon movie reveals its CGI anime faces and Armoured Mewtwo
    on April 11, 2019 at 10:04

    We’ve known for a while this year’s Pokémon film is a CGI remake of the very first anime movie – the one where Mewtwo breaks bad and loads of Pokémon get cloned. Now, we’ve got our first peek(achu) at how it looks. Today’s trailer shows off how the original’s 2D anime visuals have been translated to 3D CGI. It’s an… interesting conversion, which reminds me of some of the early CGI work done on Pokémon trading cards. Key scenes from the original film are shown – Pikachu slapping its clone, Mewtwo in his armour (more on that in a minute), along with the film’s familiar cast of characters: Ash, Misty, Brock, Team Rocket.Read mor […]

  • Shenmue 3 confirms the return of forklifts
    on April 11, 2019 at 09:36

    It’s the news every Shenmue fan wanted to hear – the upcoming third game will see the return of forklifts.Revealed in a new image from publisher Koch Media, it shows Ryo hard at work driving a forklift truck in a factory setting.We already knew Ryo could get a job in Shenmue 3, but this is the first look at exactly what he can get up to.Read mor […]

  • Elite Dangerous’ next update out this month, focussed on easing in new players
    on April 10, 2019 at 22:55

    Frontier Developments has shared more details of Elite Dangerous’ next significant update, which is primarily focussed on delivering a more welcoming experience for beginner players, and due to launch on Tuesday, April 23rd.Imaginatively titled the April Update, Frontier’s latest content drop introduces a new Beginner’s Zone, where newcomers are free to take flight and familiarise themselves with Elite Dangerous’ idiosyncrasies without fear of attack from PvP-frenzied pros. New players will have access to the area – alongside a selection of easy, introductory missions and reduced re-buy costs – until they earn their first Combat, Trade, or Exploration rank.Additionally, there are two new ship modules available to all players, both designed to assist with some of Elite’s trickier flight manoeuvres. The new Advanced Docking Computer, for example, not only automatically lands a player’s ship at a station, it’ll undock too. Gone will be the days in which you carefully navigate a station’s access slot, only to be greeted by a fellow Commander ricocheting dramatically off a nearby wall.Read mor […]

  • Monster Hunter World’s Witcher crossover finally comes to PC next month
    on April 10, 2019 at 20:28

    It’s taken its sweet time getting to the platform, but Monster Hunter World players on PC will finally be able to step into the shoes of Geralt of Rivia next month, on May 9th, as part of the game’s Witcher collaboration.Monster Hunter World’s Witcher crossover, which arrived on PS4 and Xbox One back in February, consists of a decently sized single-player mission and some multiplayer-enabled questing. The first of these, a new Special Assignment known as Contract: Trouble in the Ancient Forest, is a permanent addition to the game, and is designed for solo hunters at HR16.It casts players as everybody’s favourite beard-y Witcher, Geralt of Rivia (with voice actor Doug Cockle even providing new lines), and features Geralt-exclusive abilities, side quests, multiple endings, and a fight with a familiar Witcher foe – the formidable, forest-dwelling Leshen.Read mor […]

  • Darkly adorable horror platformer Little Nightmares is getting a prequel on iOS
    on April 10, 2019 at 18:46

    Bandai Namco has unveiled Very Little Nightmares, a prequel to developer Tarsier Studio’s wonderfully atmospheric horror platformer Little Nightmares – and it’s due to arrive on iOS devices “soon”.The original Little Nightmares, which was very well-received when it launched back in 2017, told the deliciously sinister tale of yellow-raincoated moppet Six, as she attempted to escape The Maw – a strange underwater vessel, inhabited by a multitude of bizarre residents.According to Namco Bandai, Very Little Nightmares, which is being developed by Alike Studio, will unfold prior to the events of the original game. Here, players will learn more about Six’s past as they attempt to survive a mysterious mansion known as The Nest – which, judging by the accompanying promo material, ditches the first game’s beautifully gloomy Inside-esque side-scrolling action in favour of cartoon-y, but still atmospheric, isometric exploration.Read mor […]

  • Monster Hunter World and Prey headline a strong April for Xbox Game Pass
    on April 10, 2019 at 16:45

    Microsoft is prepping a bumper April for Xbox Game Pass, with subscribers set to gain access to Monster Hunter World, Life is Strange 2: Episode 2, Prey, Resident Evil 5, and The Golf Club 2 over the next few weeks.First up, on April 11th, is the wonderful Prey, Arkane Studios’ 2017 reimagining of Human Head Studios’ 2006 sci-fi shooter. There are aliens to imaginatively annihilate, as you’d expect, with more than a hint of survival horror to the immersive-sim-style proceedings, but the real star of the show is the setting. Like the city of Dunwall in Arkane’s Dishonored series, Prey’s art-deco spaceship Talos I, is virtually a character itself, and a real joy to explore.”If the chemistry between powers, terrain variables and opponents may fall short of Arkane’s best work, the setting’s gravity and the charm of certain individual systems are enough to pull you through to the finish,” said Edwin Evans-Thirlwell’s Recommended review, “In Talos 1, Arkane has fashioned one of the greatest virtual environments, as ornate and soggy with hubris as BioShock’s Rapture, yet far more open-ended.”Read mor […]

  • Totally Accurate Battle Simulator is surprisingly good fun
    on April 10, 2019 at 13:35

    This week, a series of gifs enticed me to take a look at Totally Accurate Battle Simulator, a game that looks like what might happen if the cast of Morph decided to start doing medieval reenactments. Amusing as it looked with its googly eyes and shonky physics, I’ll admit I came to it with a hefty dose of scepticism – the term simulator often being synonymous with ‘a bit rubbish’. I mean no disrespect to the Farming Simulators or hardcore flight sims of this world, of course – I’m talking about the stripe of games like Goat Simulator that rely on being just the right side of broken and hoping the one gag remains funny for longer than ten minutes (many of them struggle). By contrast, there’s just about enough of a game to Totally Accurate Battle Simulator’s absurd campaign to lift it clear of the competition. While it’s hardly going to replace Total War any time soon, there’s something compelling about its mission structure; one which presents you with the enemy ranks and grants you a set number of points with which to purchase and field an opposing force. As with any strategy game, picking your units carefully is the key to success, only in this instance you find yourself asking how many mammoths you want to field, or whether a large unit of halflings is preferable to a smaller force of farmers. Read mor […]

  • You can finally change your PlayStation ID, but Sony warns of potential issues
    on April 10, 2019 at 13:18

    PlayStation owners can finally change their PSN Online ID – allowing you to at last get rid of that awful name you gave yourself when you first signed up years ago. It’s taken a while – years! – for PlayStation to enable the feature, far longer than on other platforms. But finally the wait is over. Well, almost. PlayStation’s US blog states the feature is live today. Here in Europe, the equivalent EU blog states the feature will be live tomorrow, 11th April.But the process may include some bumps on the way – and PlayStation has warned some older games may not be compatible with your change of name. Read mor […]

  • Recompile is a Metroidvania that makes hacking look beautiful
    on April 10, 2019 at 13:09

    You may have seen them already: luminescent, moody, glitchy-looking gifs on Twitter and Reddit. No, they’re not teasers for the next Tron movie, but snippets from an indie title called Recompile – a 3D platformer by Phigames. After weeks of observing these teaser images, I was finally able to get my hands on the game at this year’s EGX Rezzed, and ask the game’s creator, Phi Dinh, about the process behind designing the game. Unsurprisingly, it turns out Recompile feels just as good as it looks, but it also boasts a variety of unexpected influences. And that’s not all – as the developer has some ambitious plans in mind.Hearing the term computer virus normally doesn’t bring positive images to mind, but in Recompile, you are the virus. You’re tasked with infiltrating a pseudo-military facility during an “apocalyptic war-type future”, and according to Dinh you’ll function as “a catalyst for creating the first ever sentient AI”. Read mor […]

  • Here are the Digital Foundry highlights from Amazon’s Spring Sale, Day 3
    on April 10, 2019 at 12:47

    Read mor […]

  • Bungie to pull access to Destiny 2’s beautiful PS4-exclusive gun accidentally released on PC and Xbox One
    on April 10, 2019 at 11:10

    For a limited time last night, Destiny 2 players on PC and Xbox One could get their paws on one of the best-looking guns in the game: Wavesplitter. Today, however, Bungie has said it will revoke access to it.The problem here is Wavesplitter’s status as a timed PlayStation 4 exclusive. Since Destiny 1’s launch, every game/expansion/DLC in the franchise has featured a smattering of missions/multiplayer maps/weapons available first on PS4, with a 12-month wait for everyone else.Read mor […]

  • Nintendo accidentally confirms Smash Bros. Ultimate stage builder
    on April 10, 2019 at 09:31

    Super Smash Bros. Ultimate is getting a stage builder mode, according to the blurry corner of a new Nintendo trailer. Last night, eagle-eyed fans spotted gameplay in the latest Smash trailer was actually from an upcoming build of the game – one which lists the stage builder mode on its main menu.It’s not a huge surprise – Smash Bros. Brawl for Wii and Smash Bros. for Wii U both included the feature, which allows players to construct their own levels using pre-existing objects – but it’s something Nintendo has stayed silent on adding so far. Read mor […]

  • Sea of Thieves’ new competitive Arena mode is 24 minutes of glorious, consequence-free PvP carnage
    on April 10, 2019 at 07:01

    As someone who ordinarily only tolerates Sea of Thieves’ PvP side, rather than proactively engages in it (although, to be clear, I will send you to Davy Jones’ Locker if you try and mess with my sloop), I was a little apprehensive when Rare first announced that its multiplayer pirate extravaganza would be getting a new competitive-focussed standalone mode.From April 30th onward, when Sea of Thieves’ Anniversary Update arrives, the existing game (now retitled Adventure Mode, and massively expanded with new rip-roaring, story-focussed campaign missions) will be joined by the new combative Arena Mode. The latter, I had previously assumed, would surely be the domain of bloodthirsty reprobates and toxic trolls, not friendly, carefree sailing-folk like me. Yeah, I might have been wrong about that.Based on the handful of matches I managed to play at a recent Sea of Thieves press event, Arena Mode is astonishingly good fun. It offers exactly 24-minutes of swashbuckling carnage per game as five crews of four battle it out, galleon-to-galleon, on a truncated version of the familiar Adventure Mode map, frantically outmanoeuvring each other to accrue the most coins.Read mor […]

  • Sea of Thieves’ slick, sizeable first story campaign is a little bit Indiana Jones, a little bit Goonies
    on April 10, 2019 at 07:01

    Sea of Thieves is, I think, a phenomenal story generator – and excels in delivering the kinds of unpredictable encounters that can so frequently turn a routine play session into a genuinely unforgettable one.But it’s always struggled to tell its own tales, never really allowing players to get to know its world. Poke around enough, and, yes, you’ll find hints of long-gone civilisation, or the remnants of more recent adventures in gloomy corners – but these more intimate stories have always remained frustratingly out of reach, making for a setting that’s often felt lifeless away from the ocean, a beautiful staging ground for stories not yet told.There’ve been attempts to remedy this; we’ve chased missing crews in the Devil’s Roar as part of the Forsaken Shores update, searched for an ancient menace at the behest of a crazed captain during the Hungering Deep, even traced the fate of an accursed weaponsmith-turned-bloodthirsty-undead-pirate during Cursed Sails. But, as fun as these were, bringing a sense of place and personality to the world, they were few and far between. And, worse, their limited-time nature meant that when they were gone, the slate was scrubbed clean.Read mor […]

  • Renew/Cancel Odds for TV Shows Still on the Bubble
    on April 4, 2019 at 23:02

    Over 50 broadcast TV shows remain on the bubble this spring. We survey a variety of industry experts to predict which series are likely to return and which could be on the verge of cancellation. Read and Post Comments | Get the full article at Metacritic […]

  • 15 Films to See in April
    on April 1, 2019 at 12:00

    April’s top theatrical releases include potential superhero hits Avengers: Endgame and Shazam!, a surprisingly good Pet Sematary remake, and new films from Claire Denis, Mike Leigh, Matteo Garrone, Terry Gilliam, and Alex Ross Perry. Read and Post Comments | Get the full article at Metacritic […]

  • Quarterly Report: The 25 Best PlayStation 4 Games
    on April 1, 2019 at 10:00

    Our Quarterly Reports provide a handy list of the 25 best games for each platform, both for the current year so far and for all time. Here are the best games available for the PS4. Read and Post Comments | Get the full article at Metacritic […]

  • Quarterly Report: The 25 Best PC Games
    on April 1, 2019 at 09:58

    Our Quarterly Reports provide a handy list of the 25 best games for each platform, both for the current year so far and for all time. Here are the top PC games. Read and Post Comments | Get the full article at Metacritic […]

  • Quarterly Report: The 25 Best Xbox One Games
    on April 1, 2019 at 09:38

    Our Quarterly Reports provide a handy list of the 25 best games for each platform, both for the current year so far and for all time. Here are the best games available for the Xbox One. Read and Post Comments | Get the full article at Metacritic […]

  • Quarterly Report: The 25 Best Nintendo Switch Games
    on April 1, 2019 at 09:26

    Our Quarterly Reports provide a handy list of the 25 best games for each platform, both for the current year so far and for all time. Here are the best games available for the Nintendo Switch console. Read and Post Comments | Get the full article at Metacritic […]

  • Quarterly Report: The 25 Best iPhone/iPad Games
    on April 1, 2019 at 07:04

    Our Quarterly Reports provide a handy list of the 25 best games for each platform, both for the current year so far and for all time. Here are the best games available for iOS devices. Read and Post Comments | Get the full article at Metacritic […]

  • Quarterly Report: The 25 Best Nintendo 3DS Games
    on April 1, 2019 at 07:03

    Our Quarterly Reports provide a handy list of the 25 best games for each platform, both for the current year so far and for all time. Here are the best games available for the Nintendo 3DS. Read and Post Comments | Get the full article at Metacritic […]

  • Quarterly Report: The 25 Best PS Vita Games
    on April 1, 2019 at 07:02

    Our Quarterly Reports provide a handy list of the 25 best games for each platform, both for the current year so far and for all time. Here are the best games available for the PlayStation Vita. Read and Post Comments | Get the full article at Metacritic […]

  • Best of March 2019: Top Albums, Games, Movies & TV
    on March 30, 2019 at 17:37

    Did you miss anything? These were the best-reviewed games, movies, TV shows, and albums released during the month of March. Read and Post Comments | Get the full article at Metacritic […]

  • Top TV Shows to Watch (and Stream) in April
    on March 27, 2019 at 07:01

    Our editors select over a dozen of the most promising TV shows (and specials) debuting during the month of April. Read and Post Comments | Get the full article at Metacritic […]

  • This Month’s Free Games
    on March 26, 2019 at 16:01

    A frequently updated list of free games available from PS Plus, Xbox Games With Gold, Twitch (Free With Prime), Origin Access, Humble, Steam, and other services. Read and Post Comments | Get the full article at Metacritic […]

  • DVD/Blu-ray Release Calendar: April 2019
    on March 22, 2019 at 23:45

    Find a full list of the movie and TV titles headed to disc in April, including Bumblebee, My Brilliant Friend, Vice, Glass, Arctic, and more. Read and Post Comments | Get the full article at Metacritic […]

  • What to Watch Now on HBO Go and HBO Now
    on March 20, 2019 at 21:02

    Get a list of the best movie and TV titles recently added (and coming soon) to HBO’s streaming services, updated frequently. Read and Post Comments | Get the full article at Metacritic […]

  • What to Watch Now on Netflix
    on March 19, 2019 at 21:01

    Get a list of the best movie and TV titles recently added (and coming soon) to Netflix streaming, updated frequently. You can also find a list of titles expiring soon. Read and Post Comments | Get the full article at Metacritic […]

  • Best & Worst Films at SXSW 2019
    on March 17, 2019 at 01:56

    Check out all of the highs and lows of 2019’s South by Southwest Film Festival as we recap the critics’ reactions to nearly 30 key film and TV debuts. Read and Post Comments | Get the full article at Metacritic […]